My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Goblins
Zap
Goblins Bandit
Barbarian Barrel
Goblins Tesla Rascals Wizard Bandit Electro Wizard
The Log
Goblins Rascals Bandit
Earthquake
Tesla
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Wizard Bandit Electro Wizard
Fireball
Tesla Rascals Wizard Bandit Electro Wizard
Poison
Rascals Wizard Electro Wizard
Lightning
Tesla Wizard Bandit Electro Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Bandit Tesla Fireball Electro Wizard Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblins Bandit Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Tesla
Rascals
Bandit Electro Wizard
Fireball
Mirror Electro Wizard
Wizard
Bandit
Mirror
Fireball
Bandit
Rascals Wizard Electro Wizard
Electro Wizard
Rascals Fireball Bandit

Defense Synergies 2 14

Goblins
Tesla Wizard Bandit Electro Wizard
Tesla
Mirror Goblins Rascals Fireball Wizard Electro Wizard
Rascals
Tesla
Fireball
Mirror Tesla Bandit Electro Wizard
Wizard
Goblins Tesla Bandit Electro Wizard
Mirror
Tesla Fireball Electro Wizard
Bandit
Goblins Fireball Wizard Electro Wizard
Electro Wizard
Goblins Tesla Fireball Wizard Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Electro Wizard
Goblins Tesla Rascals Bandit Electro Wizard
Tesla Goblins Rascals Bandit Electro Wizard
Tesla Goblins Rascals Bandit Electro Wizard
Fireball
Fireball Goblins Tesla Rascals Bandit Electro Wizard
Tesla Electro Wizard Rascals Fireball Wizard
Tesla Rascals Fireball Bandit Electro Wizard
Tesla Goblins Rascals
Goblins Tesla Rascals Bandit Electro Wizard
Goblins Electro Wizard Tesla Rascals Fireball Wizard Bandit
Tesla Rascals Fireball Wizard Electro Wizard
Tesla Rascals Fireball Wizard Bandit Electro Wizard
Fireball Wizard Goblins Tesla Rascals Electro Wizard
Tesla Rascals Bandit Electro Wizard
Tesla Rascals Fireball Bandit Electro Wizard
Tesla Wizard Goblins Rascals Fireball Electro Wizard
Tesla Fireball Goblins Rascals Wizard Bandit Electro Wizard
Wizard Tesla Rascals Fireball Bandit Electro Wizard
Tesla Electro Wizard
Rascals Wizard Goblins Tesla Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Tesla Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Tesla Wizard
Bandit Goblins Rascals Electro Wizard
Tesla Rascals Fireball Bandit Electro Wizard
Tesla Rascals Bandit
Fireball Wizard Tesla Rascals Electro Wizard
Rascals Goblins Tesla Fireball Bandit Electro Wizard
Tesla Rascals
Electro Wizard Goblins Fireball Bandit
Tesla
Tesla Rascals
Fireball Electro Wizard
Rascals Tesla Fireball Wizard Bandit
Wizard Tesla Rascals Fireball
Tesla Rascals Electro Wizard Goblins Fireball
Tesla Rascals Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Bandit
Fireball Bandit Electro Wizard
Fireball Bandit
Rascals Fireball
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard Bandit
Goblins Fireball Electro Wizard
Fireball Wizard Bandit Electro Wizard
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fireball Wizard Bandit Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Bandit Electro Wizard
Fireball Wizard Bandit
Fireball Bandit
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Bandit
Fireball Wizard Electro Wizard
Fireball
Fireball Rascals Wizard Electro Wizard
Fireball Wizard
Fireball
Rascals Fireball Electro Wizard
Fireball Electro Wizard
Fireball Bandit Electro Wizard

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