My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Dark Prince Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince
Giant Snowball
Minions Battle Ram Witch
Zap
Minions Battle Ram Dark Prince Witch
Barbarian Barrel
Rascals Battle Ram Dark Prince Witch Magic Archer
The Log
Rascals Battle Ram Dark Prince Witch
Earthquake
Witch
Arrows
Minions Rascals Witch
Royal Delivery
Minions Rascals Battle Ram Dark Prince Witch Magic Archer
Fireball
Minions Rascals Battle Ram Witch Magic Archer
Poison
Minions Rascals Witch Magic Archer
Lightning
Battle Ram Dark Prince Witch Magic Archer
Rocket
Rascals Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Battle Ram Dark Prince Magic Archer Rascals Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Battle Ram Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Dark Prince Lightning
Minions
Rascals Battle Ram Dark Prince
Rascals
Minions Battle Ram Dark Prince Magic Archer
Battle Ram
Magic Archer Arrows Minions Rascals Witch Lightning
Dark Prince
Arrows Minions Rascals Witch Lightning Magic Archer
Witch
Battle Ram Dark Prince
Lightning
Arrows Battle Ram Dark Prince
Magic Archer
Battle Ram Rascals Dark Prince

Defense Synergies 0 5

Arrows
Dark Prince Lightning
Minions
Dark Prince
Rascals
Battle Ram
Dark Prince
Arrows Minions Witch Magic Archer
Witch
Dark Prince
Lightning
Arrows
Magic Archer
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Magic Archer
Minions Rascals Dark Prince Witch
Witch Minions Rascals Dark Prince Lightning
Witch Minions Rascals Dark Prince
Lightning Arrows Dark Prince
Arrows Minions Rascals Dark Prince Magic Archer
Minions Lightning Arrows Rascals Witch Magic Archer
Lightning Arrows Rascals Magic Archer
Witch Minions Rascals
Rascals Dark Prince
Minions Witch Arrows Rascals Dark Prince Magic Archer
Arrows Minions Rascals Witch Magic Archer
Minions Rascals Dark Prince Witch Lightning
Arrows Minions Rascals Dark Prince Witch Magic Archer
Rascals
Rascals Lightning
Arrows Minions Rascals Dark Prince Witch
Arrows Minions Rascals Dark Prince Witch Magic Archer
Arrows Witch Minions Rascals Dark Prince Magic Archer
Rascals Dark Prince Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Dark Prince Witch
Arrows Lightning Magic Archer
Minions Rascals Dark Prince Witch Lightning
Dark Prince Lightning Rascals
Rascals Dark Prince Witch
Arrows Minions Rascals Witch Magic Archer
Rascals Dark Prince Minions Witch Lightning
Rascals Dark Prince
Lightning Minions Dark Prince Witch Magic Archer
Witch
Minions Rascals Dark Prince Witch
Lightning Arrows Dark Prince
Rascals Dark Prince Lightning Witch
Rascals Witch Magic Archer
Rascals Witch Minions Dark Prince Lightning Magic Archer
Arrows Minions Rascals Dark Prince Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Rascals
Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Rascals Dark Prince
Arrows Dark Prince Magic Archer
Arrows Minions Witch Magic Archer
Arrows Witch Magic Archer
Arrows Lightning Magic Archer
Arrows Lightning
Lightning Minions
Lightning Arrows Dark Prince Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows Minions Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Witch Magic Archer
Lightning Magic Archer Arrows
Lightning Arrows
Minions Lightning
Lightning Arrows Dark Prince Magic Archer
Lightning Arrows Witch Magic Archer
Lightning Minions Magic Archer
Lightning Arrows
Lightning
Lightning Arrows
Arrows Dark Prince Witch Magic Archer
Witch
Arrows Witch Lightning Magic Archer
Lightning Arrows Witch Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Witch Magic Archer
Lightning Minions Witch
Lightning
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Arrows Lightning Magic Archer
Lightning Minions Dark Prince Witch Magic Archer
Lightning Arrows Witch Magic Archer
Arrows
Lightning Rascals Dark Prince Magic Archer
Arrows Lightning Magic Archer
Lightning Arrows
Dark Prince
Minions Rascals Witch Lightning Magic Archer
Witch Lightning Magic Archer
Lightning Dark Prince Witch Magic Archer

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