My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Valkyrie Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Prince Inferno Dragon
Giant Snowball
Musketeer Royal Hogs Guards Inferno Dragon
Zap
Royal Hogs Guards Prince Inferno Dragon
Barbarian Barrel
Rascals Musketeer Valkyrie Royal Hogs Guards
The Log
Rascals Musketeer Royal Hogs Guards Prince
Earthquake
Royal Hogs Guards
Arrows
Rascals Royal Hogs Guards
Royal Delivery
Rascals Musketeer Valkyrie Royal Hogs Guards Prince Inferno Dragon
Fireball
Rascals Musketeer Royal Hogs Inferno Dragon
Poison
Rascals Musketeer Royal Hogs Guards
Lightning
Musketeer Valkyrie Prince Inferno Dragon
Rocket
Rascals Musketeer Valkyrie Royal Hogs Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Musketeer Valkyrie Inferno Dragon Rascals Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Guards Musketeer Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Musketeer Prince
Earthquake
Royal Hogs Prince
Musketeer
Valkyrie Rascals Royal Hogs Prince
Valkyrie
Musketeer Prince Royal Hogs
Royal Hogs
Earthquake Musketeer Valkyrie Guards
Guards
Royal Hogs
Prince
Valkyrie Rascals Earthquake Musketeer
Inferno Dragon

Defense Synergies 2 3

Rascals
Musketeer
Earthquake
Musketeer
Valkyrie Guards Rascals
Valkyrie
Musketeer Prince
Royal Hogs
Guards
Musketeer Prince
Prince
Valkyrie Guards
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Valkyrie
Inferno Dragon Rascals Musketeer Valkyrie Prince
Prince Rascals Musketeer Valkyrie Inferno Dragon
Prince Inferno Dragon Rascals Musketeer Valkyrie Guards
Earthquake Valkyrie Prince
Rascals Earthquake Musketeer Valkyrie Guards
Musketeer Inferno Dragon Rascals
Earthquake Rascals Musketeer Valkyrie
Inferno Dragon Rascals Musketeer Prince
Guards Rascals Musketeer Valkyrie Prince
Valkyrie Guards Rascals Earthquake Musketeer
Musketeer Inferno Dragon Rascals
Prince Rascals Earthquake Musketeer Valkyrie Guards
Valkyrie Rascals Earthquake Guards Prince
Inferno Dragon Rascals Prince
Rascals Prince Inferno Dragon
Rascals Musketeer Valkyrie Prince
Rascals Musketeer Valkyrie Guards Prince
Earthquake Valkyrie Rascals Musketeer Guards Inferno Dragon
Musketeer Prince Inferno Dragon
Rascals Valkyrie Earthquake Musketeer Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Guards Prince
Musketeer Valkyrie Prince Inferno Dragon
Guards Rascals Musketeer Valkyrie Prince
Valkyrie Guards Prince Rascals Musketeer
Rascals Musketeer Valkyrie Guards Prince Inferno Dragon
Rascals Musketeer
Rascals Guards Prince Musketeer Valkyrie
Rascals Valkyrie Prince Inferno Dragon
Valkyrie Prince Inferno Dragon
Musketeer Guards Inferno Dragon
Inferno Dragon Rascals Musketeer Valkyrie Guards Prince
Valkyrie Guards Prince
Rascals Prince Valkyrie Guards
Rascals Musketeer Valkyrie
Rascals Guards Musketeer Valkyrie Prince Inferno Dragon
Valkyrie Rascals Earthquake Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Musketeer Valkyrie Guards
Musketeer
Earthquake
Earthquake Rascals Musketeer Valkyrie Guards Prince
Earthquake Valkyrie
Musketeer
Earthquake Musketeer
Earthquake
Musketeer Guards Prince
Earthquake Musketeer Valkyrie Prince
Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer Prince
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer Prince
Earthquake Valkyrie
Earthquake Musketeer Prince
Musketeer Prince
Earthquake Musketeer
Earthquake Valkyrie
Inferno Dragon
Earthquake Musketeer
Musketeer Prince
Musketeer
Musketeer
Musketeer Guards
Earthquake Musketeer
Prince
Earthquake
Earthquake Musketeer Guards Prince
Musketeer
Rascals Musketeer Valkyrie Prince
Earthquake Musketeer
Musketeer Prince
Rascals Musketeer Guards
Musketeer
Musketeer Prince

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