My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Dart Goblin Goblin Barrel Skeleton Army
Zap
Bats Mortar Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Mortar Rascals Dart Goblin Goblin Barrel Skeleton Army
The Log
Rascals Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Mortar Goblin Barrel Skeleton Army
Arrows
Bats Rascals Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Bats Rascals Dart Goblin Goblin Barrel Skeleton Army
Fireball
Mortar Rascals Dart Goblin Goblin Barrel Skeleton Army
Poison
Bats Mortar Rascals Dart Goblin Skeleton Army
Lightning
Mortar
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Dart Goblin Goblin Barrel Skeleton Army Mortar Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Dart Goblin Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Rascals Goblin Barrel
Mortar
Bats Dart Goblin Rocket
Rascals
Goblin Barrel Bats Dart Goblin
Dart Goblin
Goblin Barrel Mortar Rascals Mirror
Rocket
Mortar Mirror
Mirror
Goblin Barrel Dart Goblin Rocket Skeleton Army
Goblin Barrel
Rascals Dart Goblin Mirror Bats Skeleton Army
Skeleton Army
Mirror Goblin Barrel

Defense Synergies 1 9

Bats
Mortar Rascals Dart Goblin
Mortar
Bats Dart Goblin Mirror Skeleton Army
Rascals
Bats Dart Goblin
Dart Goblin
Bats Mortar Rascals Mirror Skeleton Army
Rocket
Mirror
Skeleton Army Mortar Dart Goblin
Goblin Barrel
Skeleton Army
Mirror Mortar Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Dart Goblin
Skeleton Army Bats Mortar Rascals Dart Goblin
Mortar Rocket Skeleton Army Bats Rascals Dart Goblin
Skeleton Army Bats Mortar Rascals Dart Goblin
Rocket Skeleton Army
Skeleton Army Bats Rascals Dart Goblin
Bats Dart Goblin Rocket Mortar Rascals
Rocket Rascals Dart Goblin
Mortar Rascals Skeleton Army
Skeleton Army Rascals Dart Goblin
Bats Dart Goblin Skeleton Army Rascals
Bats Rascals Dart Goblin
Mortar Skeleton Army Bats Rascals Rocket
Rocket Skeleton Army Bats Mortar Rascals Dart Goblin
Skeleton Army Mortar Rascals
Rocket Skeleton Army Mortar Rascals
Bats Mortar Rascals Skeleton Army
Mortar Bats Rascals Dart Goblin Skeleton Army
Mortar Bats Rascals Dart Goblin
Mortar Dart Goblin
Rascals Skeleton Army Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army
Mortar Rocket
Skeleton Army Bats Rascals Rocket
Rocket Skeleton Army Bats Rascals
Rascals Skeleton Army
Rocket Bats Rascals Dart Goblin
Rascals Rocket Skeleton Army Bats Dart Goblin
Rascals Skeleton Army
Rocket Bats Mortar Skeleton Army
Dart Goblin Skeleton Army
Bats Rascals Dart Goblin
Rocket Skeleton Army
Rascals Rocket Skeleton Army
Rascals Dart Goblin Skeleton Army
Rascals Skeleton Army Bats Mortar Dart Goblin Rocket
Bats Rascals Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Dart Goblin Rocket
Mortar Dart Goblin
Rocket Dart Goblin
Rascals Dart Goblin Rocket
Rocket Mortar
Bats Dart Goblin Rocket
Mortar Dart Goblin
Dart Goblin
Mortar Dart Goblin
Rocket Bats
Rocket Mortar Dart Goblin
Dart Goblin Rocket
Rocket Mortar Dart Goblin
Mortar Dart Goblin Rocket
Mortar Dart Goblin
Rocket Mortar Dart Goblin
Mortar Dart Goblin Rocket
Mortar Rocket
Bats Rocket
Rocket Mortar Dart Goblin
Rocket Mortar Dart Goblin
Rocket
Rocket
Rocket
Rocket Mortar
Mortar
Mortar Dart Goblin
Mortar
Rocket Mortar Dart Goblin
Bats Dart Goblin
Rocket Bats Dart Goblin
Mortar Dart Goblin Rocket
Rocket
Rocket
Bats Dart Goblin Rocket Skeleton Army
Rocket Dart Goblin
Rascals Dart Goblin Rocket
Mortar Dart Goblin
Rocket
Dart Goblin
Bats Rascals Dart Goblin Rocket
Bats Dart Goblin Rocket
Mortar Dart Goblin Rocket

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