My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Royal Giant Heal Spirit Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Skeleton Army Dark Prince
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Royal Giant Skeleton Army Dark Prince
Barbarian Barrel
Rascals Heal Spirit Skeleton Army Dark Prince Magic Archer
The Log
Rascals Royal Giant Heal Spirit Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Minion Horde Rascals Heal Spirit Skeleton Army
Royal Delivery
Minion Horde Rascals Heal Spirit Skeleton Army Dark Prince Magic Archer
Fireball
Minion Horde Rascals Skeleton Army Magic Archer
Poison
Minion Horde Rascals Skeleton Army Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Minion Horde Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Army Fireball Dark Prince Magic Archer Minion Horde Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Skeleton Army Fireball Dark Prince

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rascals Royal Giant Heal Spirit Dark Prince
Rascals
Minion Horde Dark Prince Magic Archer
Royal Giant
Heal Spirit Fireball Minion Horde Dark Prince Magic Archer
Heal Spirit
Royal Giant Minion Horde Dark Prince
Fireball
Royal Giant Dark Prince Magic Archer
Skeleton Army
Dark Prince
Minion Horde Rascals Royal Giant Heal Spirit Fireball Magic Archer
Magic Archer
Rascals Royal Giant Fireball Dark Prince

Defense Synergies 0 3

Minion Horde
Rascals
Royal Giant
Heal Spirit
Fireball
Dark Prince
Skeleton Army
Magic Archer
Dark Prince
Fireball Magic Archer
Magic Archer
Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Magic Archer
Minion Horde Skeleton Army Rascals Dark Prince
Minion Horde Skeleton Army Rascals Dark Prince
Minion Horde Skeleton Army Rascals Dark Prince
Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Rascals Dark Prince Magic Archer
Minion Horde Rascals Fireball Magic Archer
Rascals Fireball Magic Archer
Minion Horde Rascals Skeleton Army
Skeleton Army Minion Horde Rascals Dark Prince
Minion Horde Skeleton Army Rascals Fireball Dark Prince Magic Archer
Minion Horde Rascals Fireball Magic Archer
Minion Horde Skeleton Army Rascals Fireball Dark Prince
Fireball Skeleton Army Minion Horde Rascals Dark Prince Magic Archer
Skeleton Army Minion Horde Rascals
Minion Horde Skeleton Army Rascals Fireball
Minion Horde Rascals Fireball Skeleton Army Dark Prince
Fireball Minion Horde Rascals Skeleton Army Dark Prince Magic Archer
Rascals Fireball Dark Prince Magic Archer
Rascals Skeleton Army Dark Prince Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Fireball Dark Prince
Fireball Magic Archer
Skeleton Army Minion Horde Rascals Dark Prince
Skeleton Army Dark Prince Minion Horde Rascals Fireball
Minion Horde Rascals Skeleton Army Dark Prince
Fireball Minion Horde Rascals Magic Archer
Rascals Skeleton Army Dark Prince Minion Horde Fireball
Minion Horde Rascals Skeleton Army Dark Prince
Minion Horde Fireball Skeleton Army Dark Prince Magic Archer
Minion Horde Skeleton Army
Minion Horde Rascals Dark Prince
Skeleton Army Fireball Dark Prince
Rascals Skeleton Army Dark Prince Minion Horde Fireball
Minion Horde Rascals Fireball Skeleton Army Magic Archer
Rascals Skeleton Army Minion Horde Fireball Dark Prince Magic Archer
Minion Horde Rascals Fireball Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Minion Horde Rascals
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Rascals Fireball Dark Prince
Fireball Minion Horde Dark Prince Magic Archer
Fireball Minion Horde Magic Archer
Minion Horde Magic Archer
Fireball Magic Archer
Fireball
Minion Horde Fireball
Minion Horde Fireball Dark Prince Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Magic Archer Minion Horde Fireball
Fireball
Minion Horde
Fireball Dark Prince Magic Archer
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Fireball
Minion Horde Fireball
Fireball Dark Prince Magic Archer
Minion Horde
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Magic Archer
Minion Horde Fireball Magic Archer
Minion Horde
Fireball Magic Archer
Minion Horde Fireball Skeleton Army Dark Prince Magic Archer
Fireball Magic Archer
Fireball
Fireball Minion Horde Rascals Dark Prince Magic Archer
Fireball Magic Archer
Fireball
Minion Horde Dark Prince
Minion Horde Rascals Fireball Magic Archer
Fireball Magic Archer
Fireball Dark Prince Magic Archer

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