Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Bad

1 problems 5 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Witch Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Witch Ice Wizard Inferno Dragon Ram Rider

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon Ram Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner Ram Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Army Miner Inferno Dragon Ram Rider
Giant Snowball Skeleton Army Baby Dragon Witch Miner Inferno Dragon Ram Rider
Zap Skeleton Army Witch Inferno Dragon Ram Rider
Barbarian Barrel Rascals Skeleton Army Witch Ice Wizard
The Log Rascals Skeleton Army Witch Ram Rider
Earthquake Skeleton Army Witch
Arrows Rascals Skeleton Army Witch
Royal Delivery Rascals Skeleton Army Baby Dragon Witch Miner Ice Wizard Inferno Dragon Ram Rider
Fireball Rascals Skeleton Army Baby Dragon Witch Ice Wizard Inferno Dragon Ram Rider
Poison Rascals Skeleton Army Witch Ice Wizard
Lightning Baby Dragon Witch Ice Wizard Inferno Dragon Ram Rider
Rocket Rascals Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Ice Wizard Baby Dragon Inferno Dragon Rascals Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Miner Ice Wizard Baby Dragon

Synergies   0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals + Miner
Skeleton Army + Miner
Baby Dragon + Miner Witch
Witch + Baby Dragon
+ Baby Dragon Skeleton Army Ice Wizard Rascals
+ Miner
+ Ram Rider
+ Inferno Dragon

Counters   45 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon
Ice Wizard Witch Rascals Skeleton Army Baby Dragon
Skeleton Army Baby Dragon Witch Ice Wizard
Miner Baby Dragon Ram Rider
Ram Rider Inferno Dragon Skeleton Army Miner Baby Dragon Witch Ice Wizard
Baby Dragon Ice Wizard Inferno Dragon
Ice Wizard Baby Dragon Skeleton Army Rascals
Baby Dragon Ice Wizard Witch
Skeleton Army Baby Dragon Witch
Skeleton Army Rascals Ice Wizard Witch Inferno Dragon Ram Rider
Skeleton Army Ice Wizard Rascals Witch
Skeleton Army Witch Baby Dragon
Baby Dragon Inferno Dragon Witch Ice Wizard
Ice Wizard Baby Dragon Ram Rider Skeleton Army Miner Witch
Skeleton Army Witch
Skeleton Army Ice Wizard Inferno Dragon Witch Miner
Miner Skeleton Army Baby Dragon
Skeleton Army Ram Rider Witch Rascals Inferno Dragon Ice Wizard
Rascals Baby Dragon Inferno Dragon Ice Wizard Ram Rider
Skeleton Army Rascals Witch Ram Rider Ice Wizard
Ram Rider Ice Wizard Miner Witch Baby Dragon
Witch Ice Wizard Baby Dragon Ram Rider
Baby Dragon
Witch Skeleton Army Ice Wizard Baby Dragon
Skeleton Army Inferno Dragon
Witch
Inferno Dragon Skeleton Army Witch Rascals Ice Wizard
Ice Wizard Miner Witch
Skeleton Army Miner Witch Ice Wizard Ram Rider
Baby Dragon Ice Wizard Miner
Baby Dragon Skeleton Army Rascals
Miner
Baby Dragon Ice Wizard Witch
Skeleton Army
Witch Ice Wizard Rascals Ram Rider Baby Dragon Skeleton Army
Ice Wizard Skeleton Army Baby Dragon Witch
Skeleton Army Baby Dragon Rascals
Baby Dragon Witch Skeleton Army Ice Wizard
Baby Dragon Ice Wizard
Baby Dragon Witch Rascals Ice Wizard Inferno Dragon
Witch
Skeleton Army Witch Miner Inferno Dragon Ice Wizard Rascals
Skeleton Army Ice Wizard Witch Rascals
Witch Baby Dragon Ice Wizard
Ram Rider Witch Inferno Dragon Ice Wizard
Skeleton Army Ice Wizard Miner Baby Dragon Inferno Dragon
Skeleton Army
Ice Wizard Baby Dragon
Ice Wizard Inferno Dragon Skeleton Army Miner
Skeleton Army Inferno Dragon Ice Wizard Ram Rider Rascals Witch
Skeleton Army Inferno Dragon Ram Rider Miner
Inferno Dragon Rascals Witch
Skeleton Army Inferno Dragon Witch Rascals Ice Wizard
Skeleton Army Inferno Dragon Witch
Skeleton Army Ice Wizard Witch Rascals
Miner Ram Rider Baby Dragon Ice Wizard
Skeleton Army Rascals Ice Wizard Witch
Witch Baby Dragon Skeleton Army Inferno Dragon
Rascals Ice Wizard Skeleton Army Witch
Baby Dragon
Ice Wizard Witch Baby Dragon Skeleton Army Rascals
Witch Ice Wizard Skeleton Army Baby Dragon
Skeleton Army Ice Wizard Witch Rascals
Skeleton Army Baby Dragon
Ram Rider Skeleton Army Ice Wizard Rascals
Ice Wizard Skeleton Army Baby Dragon Rascals Witch Ram Rider
Witch Skeleton Army Rascals Ice Wizard Miner Baby Dragon
Inferno Dragon Ice Wizard Witch Baby Dragon Ram Rider
Rascals Witch Inferno Dragon

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Witch Ice Wizard Baby Dragon Rascals Skeleton Army Ram Rider
Baby Dragon Witch Rascals
Skeleton Army Rascals Baby Dragon Ice Wizard Witch
Baby Dragon Ram Rider Rascals Witch Ice Wizard
Ice Wizard Baby Dragon Rascals Witch Ram Rider
Ice Wizard Baby Dragon Witch
Ram Rider Ice Wizard Baby Dragon Witch
Ice Wizard Skeleton Army Witch Miner Inferno Dragon Rascals Baby Dragon
Baby Dragon Witch Ram Rider Ice Wizard
Baby Dragon Skeleton Army Ram Rider
Skeleton Army Inferno Dragon Ram Rider
Witch
Ram Rider Baby Dragon Witch
Ice Wizard Witch