My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Giant Dark Prince Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Giant Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Dark Prince Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Dark Prince Inferno Dragon
Barbarian Barrel
Rascals Battle Ram Dark Prince Magic Archer
The Log
Rascals Battle Ram Dark Prince
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Battle Ram Dark Prince Inferno Dragon Magic Archer
Fireball
Rascals Battle Ram Inferno Dragon Magic Archer
Poison
Rascals Magic Archer
Lightning
Battle Ram Dark Prince Inferno Dragon Magic Archer
Rocket
Rascals Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Poison Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Battle Ram Dark Prince Poison Inferno Dragon Magic Archer Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Battle Ram Dark Prince Poison

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Dark Prince Magic Archer
Battle Ram
Poison Magic Archer Rascals Tornado
Giant
Dark Prince Poison Tornado Magic Archer
Tornado
Magic Archer Battle Ram Giant Dark Prince Poison
Dark Prince
Giant Rascals Tornado Poison Magic Archer
Poison
Battle Ram Giant Tornado Dark Prince
Inferno Dragon
Magic Archer
Battle Ram Tornado Rascals Giant Dark Prince

Defense Synergies 1 6

Rascals
Tornado
Battle Ram
Giant
Tornado
Magic Archer Rascals Dark Prince Poison Inferno Dragon
Dark Prince
Tornado Poison Magic Archer
Poison
Tornado Dark Prince
Inferno Dragon
Tornado
Magic Archer
Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Inferno Dragon Rascals Dark Prince
Tornado Rascals Dark Prince Inferno Dragon
Inferno Dragon Rascals Dark Prince
Tornado Dark Prince Poison
Tornado Rascals Dark Prince Magic Archer
Tornado Inferno Dragon Rascals Poison Magic Archer
Rascals Poison Magic Archer
Inferno Dragon Rascals Tornado
Tornado Rascals Dark Prince
Poison Rascals Tornado Dark Prince Magic Archer
Inferno Dragon Rascals Tornado Poison Magic Archer
Rascals Dark Prince
Rascals Tornado Dark Prince Poison Magic Archer
Inferno Dragon Rascals
Tornado Rascals Inferno Dragon
Rascals Tornado Dark Prince Poison
Rascals Tornado Dark Prince Magic Archer
Tornado Poison Rascals Dark Prince Inferno Dragon Magic Archer
Tornado Inferno Dragon
Rascals Dark Prince Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Dark Prince
Poison Inferno Dragon Magic Archer
Rascals Dark Prince
Dark Prince Rascals Tornado
Rascals Dark Prince Inferno Dragon
Poison Rascals Tornado Magic Archer
Rascals Dark Prince
Rascals Dark Prince Inferno Dragon
Tornado Dark Prince Poison Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Rascals Dark Prince
Tornado Dark Prince Poison
Rascals Dark Prince
Rascals Magic Archer
Rascals Tornado Dark Prince Poison Inferno Dragon Magic Archer
Poison Rascals Dark Prince Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rascals
Poison Tornado Magic Archer
Poison Magic Archer
Rascals Dark Prince Poison
Poison Dark Prince Magic Archer
Poison Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Tornado
Tornado Poison
Poison Tornado Dark Prince Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Tornado Poison
Dark Prince Poison Magic Archer
Tornado Poison Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Poison
Tornado Poison Dark Prince Magic Archer
Inferno Dragon
Poison Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Tornado Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Dark Prince Magic Archer
Poison Tornado Magic Archer
Poison Rascals Dark Prince Magic Archer
Poison Magic Archer
Tornado Poison
Dark Prince
Rascals Tornado Poison Magic Archer
Tornado Poison Magic Archer
Poison Tornado Dark Prince Magic Archer

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