My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Ice Golem Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Royal Giant Ice Golem Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Royal Giant Ice Golem Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Flying Machine
Zap
Spear Goblins Royal Giant Flying Machine
Barbarian Barrel
Spear Goblins Rascals Electro Wizard
The Log
Spear Goblins Rascals Royal Giant
Earthquake
Spear Goblins
Arrows
Spear Goblins Rascals Flying Machine
Royal Delivery
Spear Goblins Rascals Flying Machine Electro Wizard
Fireball
Rascals Flying Machine Electro Wizard
Poison
Spear Goblins Rascals Flying Machine Electro Wizard
Lightning
Ice Golem Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem The Log Arrows Flying Machine Electro Wizard Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem The Log Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Rascals Royal Giant Flying Machine
Arrows
Royal Giant
Rascals
Spear Goblins Flying Machine Electro Wizard
Royal Giant
Arrows Spear Goblins Ice Golem Flying Machine The Log Electro Wizard
Ice Golem
Spear Goblins Royal Giant Flying Machine Electro Wizard
Flying Machine
Spear Goblins Rascals Royal Giant Ice Golem
The Log
Royal Giant
Electro Wizard
Rascals Royal Giant Ice Golem

Defense Synergies 1 13

Spear Goblins
Ice Golem Arrows Rascals Flying Machine The Log Electro Wizard
Arrows
Spear Goblins Ice Golem
Rascals
Spear Goblins The Log
Royal Giant
Ice Golem
Spear Goblins Arrows Flying Machine The Log Electro Wizard
Flying Machine
Spear Goblins Ice Golem The Log Electro Wizard
The Log
Spear Goblins Rascals Ice Golem Flying Machine Electro Wizard
Electro Wizard
Spear Goblins Ice Golem Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Flying Machine The Log Electro Wizard
Rascals Flying Machine The Log Electro Wizard
Rascals Electro Wizard
Rascals Electro Wizard
Arrows The Log
Arrows The Log Spear Goblins Rascals Flying Machine Electro Wizard
Electro Wizard Spear Goblins Arrows Rascals Flying Machine
Arrows Rascals Ice Golem Flying Machine The Log Electro Wizard
Rascals
Spear Goblins Rascals Ice Golem Electro Wizard
Electro Wizard Spear Goblins Arrows Rascals Ice Golem Flying Machine The Log
Arrows Spear Goblins Rascals Flying Machine Electro Wizard
Rascals Flying Machine The Log Electro Wizard
Arrows Rascals The Log Electro Wizard
Rascals Electro Wizard
Rascals The Log Electro Wizard
Arrows Rascals Electro Wizard
Arrows Spear Goblins Rascals Flying Machine The Log Electro Wizard
Arrows The Log Spear Goblins Rascals Ice Golem Flying Machine Electro Wizard
Electro Wizard
Rascals Spear Goblins Arrows Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Ice Golem Electro Wizard
Electro Wizard Arrows Ice Golem Flying Machine The Log
Spear Goblins Rascals Ice Golem The Log Electro Wizard
Rascals Ice Golem The Log Electro Wizard
Rascals
Arrows Rascals Ice Golem Flying Machine Electro Wizard
Rascals Spear Goblins Ice Golem Flying Machine Electro Wizard
Rascals
Electro Wizard Spear Goblins Ice Golem Flying Machine The Log
Rascals Flying Machine
Arrows The Log Electro Wizard
Rascals Ice Golem
Rascals Flying Machine
Rascals Electro Wizard Spear Goblins Ice Golem Flying Machine The Log
Arrows Rascals Ice Golem Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem Flying Machine The Log
Arrows Flying Machine The Log Electro Wizard
Arrows Flying Machine The Log
Arrows Rascals Ice Golem Flying Machine The Log
Arrows The Log
Arrows Spear Goblins Ice Golem Flying Machine
Arrows Flying Machine The Log
Arrows The Log Ice Golem Flying Machine
Arrows The Log Flying Machine
Electro Wizard
Arrows Flying Machine The Log Electro Wizard
Arrows Flying Machine
Flying Machine Ice Golem The Log
Arrows Flying Machine
Arrows Ice Golem Flying Machine The Log
Spear Goblins Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Arrows Flying Machine The Log Electro Wizard
Arrows Flying Machine The Log
The Log
Arrows
The Log
Arrows Flying Machine The Log
Arrows Ice Golem The Log
Arrows The Log Flying Machine Electro Wizard
Arrows Flying Machine The Log
Arrows The Log
Arrows Ice Golem Flying Machine Electro Wizard
Electro Wizard Flying Machine
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Spear Goblins Flying Machine
Arrows Flying Machine Electro Wizard
Arrows The Log
Rascals Flying Machine Electro Wizard
Arrows The Log Ice Golem Flying Machine
Arrows
Flying Machine
Rascals Flying Machine The Log Electro Wizard
Flying Machine Electro Wizard
Flying Machine The Log Electro Wizard

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