My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Hut Dark Prince Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Graveyard
Giant Snowball
Goblin Hut Graveyard
Zap
Goblin Hut Dark Prince Graveyard
Barbarian Barrel
Rascals Goblin Hut Dark Prince Royal Ghost Electro Wizard Graveyard
The Log
Rascals Goblin Hut Dark Prince Graveyard
Earthquake
Goblin Hut Graveyard
Arrows
Rascals Goblin Hut Graveyard
Royal Delivery
Rascals Goblin Hut Dark Prince Royal Ghost Electro Wizard Graveyard
Fireball
Rascals Goblin Hut Electro Wizard
Poison
Rascals Goblin Hut Electro Wizard Graveyard
Lightning
Goblin Hut Dark Prince Electro Wizard
Rocket
Rascals Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Dark Prince Poison Electro Wizard Rascals Goblin Hut Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Dark Prince Poison

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Graveyard Goblin Hut Dark Prince Poison Royal Ghost
Rascals
Dark Prince Electro Wizard Graveyard
Goblin Hut
Zap Dark Prince Royal Ghost Graveyard
Dark Prince
Zap Rascals Goblin Hut Poison Royal Ghost Electro Wizard Graveyard
Poison
Graveyard Zap Dark Prince Royal Ghost
Royal Ghost
Zap Goblin Hut Dark Prince Poison Electro Wizard
Electro Wizard
Zap Graveyard Rascals Dark Prince Royal Ghost
Graveyard
Zap Poison Electro Wizard Rascals Goblin Hut Dark Prince

Defense Synergies 1 13

Zap
Electro Wizard Rascals Goblin Hut Dark Prince Poison Royal Ghost
Rascals
Zap
Goblin Hut
Zap Dark Prince Royal Ghost Electro Wizard
Dark Prince
Zap Goblin Hut Poison Royal Ghost Electro Wizard
Poison
Zap Dark Prince Electro Wizard
Royal Ghost
Zap Goblin Hut Dark Prince Electro Wizard
Electro Wizard
Zap Goblin Hut Dark Prince Poison Royal Ghost
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Electro Wizard
Zap Rascals Goblin Hut Dark Prince Electro Wizard
Goblin Hut Rascals Dark Prince Electro Wizard
Goblin Hut Rascals Dark Prince Electro Wizard
Dark Prince Poison
Zap Rascals Dark Prince Royal Ghost Electro Wizard
Electro Wizard Zap Rascals Goblin Hut Poison
Zap Rascals Poison Electro Wizard
Rascals Goblin Hut
Rascals Dark Prince Royal Ghost Electro Wizard
Poison Electro Wizard Zap Rascals Goblin Hut Dark Prince Royal Ghost
Zap Rascals Goblin Hut Poison Electro Wizard
Goblin Hut Zap Rascals Dark Prince Electro Wizard
Zap Rascals Goblin Hut Dark Prince Poison Royal Ghost Electro Wizard
Rascals Goblin Hut Electro Wizard
Zap Rascals Goblin Hut Electro Wizard
Rascals Goblin Hut Dark Prince Poison Electro Wizard
Zap Rascals Goblin Hut Dark Prince Royal Ghost Electro Wizard
Zap Poison Rascals Goblin Hut Dark Prince Royal Ghost Electro Wizard
Goblin Hut Electro Wizard
Rascals Dark Prince Royal Ghost Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Goblin Hut Dark Prince Royal Ghost Electro Wizard
Poison Electro Wizard Zap Royal Ghost
Zap Rascals Goblin Hut Dark Prince Electro Wizard
Dark Prince Zap Rascals Electro Wizard
Rascals Goblin Hut Dark Prince
Poison Zap Rascals Goblin Hut Electro Wizard
Rascals Dark Prince Goblin Hut Electro Wizard
Rascals Dark Prince
Zap Electro Wizard Goblin Hut Dark Prince Poison
Goblin Hut
Rascals Goblin Hut Dark Prince
Zap Dark Prince Poison Electro Wizard
Rascals Dark Prince
Rascals
Rascals Goblin Hut Electro Wizard Zap Dark Prince Poison
Poison Zap Rascals Goblin Hut Dark Prince Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Royal Ghost
Poison Zap Royal Ghost Electro Wizard
Goblin Hut Poison
Rascals Dark Prince Poison
Poison Zap Dark Prince
Poison Zap
Poison
Poison Zap
Poison Zap
Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
Poison Zap
Poison Goblin Hut
Poison
Zap Goblin Hut Poison
Zap Goblin Hut Poison
Goblin Hut Poison
Poison
Zap Dark Prince Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Dark Prince
Poison Zap Royal Ghost Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Goblin Hut Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Goblin Hut Dark Prince
Poison Zap Electro Wizard
Poison Rascals Dark Prince Electro Wizard
Zap Poison
Zap Poison
Dark Prince
Zap Rascals Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince Royal Ghost Electro Wizard

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