My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Rascals Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Rascals Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Goblins Archers Musketeer
Zap
Goblins Archers Mortar Prince
Barbarian Barrel
Ice Spirit Goblins Archers Mortar Rascals Musketeer
The Log
Ice Spirit Goblins Archers Rascals Musketeer Prince
Earthquake
Archers Mortar
Arrows
Ice Spirit Goblins Archers Rascals
Royal Delivery
Ice Spirit Goblins Archers Rascals Musketeer Prince
Fireball
Archers Mortar Rascals Musketeer
Poison
Archers Mortar Rascals Musketeer
Lightning
Mortar Musketeer Prince
Rocket
Mortar Rascals Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Archers Mortar Fireball Musketeer Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblins Archers Mortar

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Archers Mortar Rascals Musketeer Prince
Goblins
Ice Spirit Archers
Archers
Ice Spirit Goblins Mortar Prince
Mortar
Ice Spirit Archers Fireball Musketeer
Rascals
Ice Spirit Musketeer Prince
Fireball
Mortar
Musketeer
Ice Spirit Mortar Rascals Prince
Prince
Ice Spirit Archers Rascals Musketeer

Defense Synergies 1 15

Ice Spirit
Musketeer Goblins Archers Mortar Rascals Fireball Prince
Goblins
Ice Spirit Archers Mortar Musketeer
Archers
Ice Spirit Goblins Mortar Rascals
Mortar
Ice Spirit Goblins Archers Fireball Musketeer
Rascals
Ice Spirit Archers Musketeer
Fireball
Ice Spirit Mortar Musketeer
Musketeer
Ice Spirit Goblins Mortar Rascals Fireball
Prince
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Musketeer
Ice Spirit Goblins Mortar Rascals Musketeer Prince
Mortar Prince Goblins Archers Rascals Musketeer
Prince Goblins Mortar Rascals Musketeer
Fireball Prince
Fireball Goblins Archers Rascals Musketeer
Musketeer Ice Spirit Archers Mortar Rascals Fireball
Rascals Fireball Musketeer
Goblins Mortar Rascals Musketeer Prince
Ice Spirit Goblins Archers Rascals Musketeer Prince
Goblins Archers Rascals Fireball Musketeer
Musketeer Archers Rascals Fireball
Mortar Prince Ice Spirit Rascals Fireball Musketeer
Fireball Ice Spirit Goblins Mortar Rascals Prince
Mortar Rascals Prince
Ice Spirit Mortar Rascals Fireball Prince
Goblins Mortar Rascals Fireball Musketeer Prince
Ice Spirit Mortar Fireball Goblins Archers Rascals Musketeer Prince
Mortar Ice Spirit Archers Rascals Fireball Musketeer
Mortar Musketeer Prince
Rascals Goblins Archers Fireball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Archers Fireball Prince
Fireball Archers Mortar Musketeer Prince
Ice Spirit Goblins Rascals Musketeer Prince
Prince Rascals Fireball Musketeer
Rascals Musketeer Prince
Fireball Ice Spirit Archers Rascals Musketeer
Rascals Prince Goblins Archers Fireball Musketeer
Rascals Prince
Ice Spirit Goblins Mortar Fireball Prince
Musketeer
Rascals Musketeer Prince
Fireball Prince
Rascals Prince Fireball
Archers Rascals Fireball Musketeer
Rascals Ice Spirit Goblins Archers Mortar Fireball Musketeer Prince
Archers Rascals Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals Musketeer
Mortar Fireball Musketeer
Fireball
Rascals Fireball Musketeer Prince
Fireball Mortar
Fireball Ice Spirit Musketeer
Archers Mortar Musketeer
Fireball Ice Spirit
Fireball Mortar
Goblins Fireball Musketeer Prince
Mortar Fireball Musketeer Prince
Fireball Archers Musketeer
Mortar Fireball Musketeer
Mortar Fireball Musketeer
Mortar Fireball Musketeer Prince
Mortar Fireball Musketeer
Mortar Fireball Musketeer
Mortar Fireball
Archers Mortar Fireball Musketeer Prince
Mortar Fireball
Fireball Musketeer Prince
Fireball
Musketeer Prince
Mortar Fireball Musketeer
Ice Spirit Mortar Fireball
Mortar Fireball Musketeer
Fireball Mortar Musketeer Prince
Fireball Mortar Musketeer
Archers Fireball Musketeer
Ice Spirit Fireball Musketeer
Fireball
Mortar Fireball Musketeer
Ice Spirit Fireball
Prince
Fireball
Ice Spirit Archers Fireball Musketeer Prince
Fireball Archers Musketeer
Fireball
Fireball Rascals Musketeer Prince
Mortar Fireball Musketeer
Fireball
Musketeer Prince
Ice Spirit Rascals Fireball Musketeer
Fireball Musketeer
Mortar Fireball Musketeer Prince

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