My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Miner
Giant Snowball
Guards Miner
Zap
Guards Dark Prince
Barbarian Barrel
Rascals Valkyrie Guards Dark Prince Electro Wizard
The Log
Rascals Guards Dark Prince
Earthquake
Guards
Arrows
Rascals Guards
Royal Delivery
Rascals Valkyrie Guards Dark Prince Miner Electro Wizard
Fireball
Rascals Electro Wizard
Poison
Rascals Guards Electro Wizard
Lightning
Valkyrie Dark Prince Electro Wizard
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Miner Fireball Valkyrie Dark Prince Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Miner Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Dark Prince Miner Electro Wizard
Fireball
Dark Prince The Log Miner Electro Wizard
Valkyrie
Dark Prince Electro Wizard
Guards
Miner The Log
Dark Prince
Rascals Fireball Valkyrie Miner Electro Wizard
The Log
Fireball Guards Miner
Miner
Guards Rascals Fireball Dark Prince The Log Electro Wizard
Electro Wizard
Rascals Fireball Valkyrie Dark Prince Miner

Defense Synergies 1 13

Rascals
The Log
Fireball
The Log Valkyrie Dark Prince Miner Electro Wizard
Valkyrie
Fireball The Log Electro Wizard
Guards
The Log Electro Wizard
Dark Prince
Fireball The Log Electro Wizard
The Log
Fireball Rascals Valkyrie Guards Dark Prince Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Fireball Valkyrie Guards Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard
Rascals Valkyrie Dark Prince The Log Electro Wizard
Rascals Valkyrie Dark Prince Electro Wizard
Rascals Valkyrie Guards Dark Prince Electro Wizard
Fireball Valkyrie Dark Prince The Log
Fireball The Log Rascals Valkyrie Guards Dark Prince Electro Wizard
Electro Wizard Rascals Fireball
Rascals Fireball Valkyrie The Log Electro Wizard
Rascals
Guards Rascals Valkyrie Dark Prince Miner Electro Wizard
Valkyrie Guards Electro Wizard Rascals Fireball Dark Prince The Log
Rascals Fireball Electro Wizard
Rascals Fireball Valkyrie Guards Dark Prince The Log Electro Wizard
Fireball Valkyrie Rascals Guards Dark Prince The Log Electro Wizard
Rascals Electro Wizard
Rascals Fireball The Log Electro Wizard
Rascals Fireball Valkyrie Dark Prince Electro Wizard
Fireball Rascals Valkyrie Guards Dark Prince The Log Electro Wizard
Valkyrie The Log Rascals Fireball Guards Dark Prince Electro Wizard
Electro Wizard
Rascals Valkyrie Dark Prince Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Guards Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Valkyrie The Log Miner
Guards Rascals Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Guards Dark Prince Rascals Fireball The Log Electro Wizard
Rascals Valkyrie Guards Dark Prince
Fireball Rascals Electro Wizard
Rascals Guards Dark Prince Fireball Valkyrie Electro Wizard
Rascals Valkyrie Dark Prince
Electro Wizard Fireball Valkyrie Dark Prince The Log
Guards
Rascals Valkyrie Guards Dark Prince
Fireball Valkyrie Guards Dark Prince The Log Electro Wizard
Rascals Dark Prince Fireball Valkyrie Guards
Rascals Fireball Valkyrie
Rascals Guards Electro Wizard Fireball Valkyrie Dark Prince The Log
Valkyrie Rascals Fireball Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Valkyrie Guards The Log
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Rascals Fireball Valkyrie Guards Dark Prince The Log
Fireball Valkyrie Dark Prince The Log
Fireball
The Log
Fireball The Log
Fireball The Log Miner
Fireball Guards Electro Wizard
Miner Fireball Valkyrie Dark Prince The Log Electro Wizard
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log Electro Wizard
Fireball Valkyrie The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Dark Prince
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Miner The Log
Fireball Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball The Log Miner
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Guards Dark Prince
Fireball Electro Wizard
The Log Fireball
Fireball Miner Rascals Valkyrie Dark Prince Electro Wizard
The Log Fireball
Fireball
Dark Prince
Rascals Fireball Guards The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince The Log Miner Electro Wizard

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