My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Rascals Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Rascals Valkyrie Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Night Witch
Giant Snowball
Spear Goblins Archers Night Witch
Zap
Spear Goblins Archers Night Witch
Barbarian Barrel
Spear Goblins Archers Rascals Valkyrie Wizard Night Witch
The Log
Spear Goblins Archers Rascals
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Rascals Night Witch
Royal Delivery
Spear Goblins Archers Rascals Valkyrie Wizard Night Witch
Fireball
Archers Rascals Wizard Night Witch
Poison
Spear Goblins Archers Rascals Wizard Night Witch
Lightning
Valkyrie Wizard Night Witch
Rocket
Rascals Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Valkyrie Night Witch Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Archers Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Rascals Mega Knight
Zap
Spear Goblins Archers Valkyrie Night Witch Mega Knight
Archers
Valkyrie Zap Mega Knight
Rascals
Spear Goblins
Valkyrie
Spear Goblins Archers Zap Wizard
Wizard
Valkyrie Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Spear Goblins Zap Archers Wizard Night Witch

Defense Synergies 2 16

Spear Goblins
Zap Archers Rascals Valkyrie Night Witch Mega Knight
Zap
Mega Knight Spear Goblins Archers Rascals Valkyrie Night Witch
Archers
Valkyrie Spear Goblins Zap Rascals Mega Knight
Rascals
Spear Goblins Zap Archers
Valkyrie
Archers Spear Goblins Zap Wizard Night Witch
Wizard
Valkyrie Mega Knight
Night Witch
Spear Goblins Zap Valkyrie Mega Knight
Mega Knight
Zap Spear Goblins Archers Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Wizard
Zap Rascals Valkyrie Night Witch Mega Knight
Mega Knight Archers Rascals Valkyrie Night Witch
Night Witch Rascals Valkyrie Mega Knight
Valkyrie Mega Knight
Spear Goblins Zap Archers Rascals Valkyrie Night Witch Mega Knight
Spear Goblins Zap Archers Rascals Wizard Night Witch
Zap Rascals Valkyrie Mega Knight
Rascals Night Witch
Spear Goblins Archers Rascals Valkyrie Night Witch Mega Knight
Archers Valkyrie Spear Goblins Zap Rascals Wizard Night Witch Mega Knight
Spear Goblins Zap Archers Rascals Wizard Night Witch
Night Witch Mega Knight Zap Rascals Valkyrie Wizard
Valkyrie Wizard Mega Knight Zap Rascals Night Witch
Rascals Mega Knight
Zap Rascals Mega Knight
Wizard Mega Knight Rascals Valkyrie Night Witch
Mega Knight Spear Goblins Zap Archers Rascals Valkyrie Wizard Night Witch
Zap Valkyrie Wizard Spear Goblins Archers Rascals Mega Knight
Rascals Valkyrie Wizard Mega Knight Spear Goblins Archers Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Mega Knight Spear Goblins Zap Archers
Zap Archers Valkyrie Wizard Mega Knight
Mega Knight Spear Goblins Zap Rascals Valkyrie
Valkyrie Mega Knight Zap Rascals Night Witch
Rascals Valkyrie Night Witch Mega Knight
Wizard Zap Archers Rascals
Rascals Spear Goblins Archers Valkyrie Night Witch
Mega Knight Rascals Valkyrie
Zap Mega Knight Spear Goblins Valkyrie
Mega Knight Rascals Valkyrie
Mega Knight Zap Valkyrie
Rascals Mega Knight Valkyrie Wizard Night Witch
Wizard Archers Rascals Valkyrie Mega Knight
Rascals Spear Goblins Zap Archers Valkyrie Night Witch
Valkyrie Mega Knight Zap Archers Rascals Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie
Zap
Rascals Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Spear Goblins Zap
Archers Wizard
Zap Wizard
Zap Wizard
Night Witch
Zap Valkyrie Wizard
Zap Archers Wizard
Zap
Spear Goblins Zap Wizard
Wizard Mega Knight
Night Witch
Zap Archers Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Night Witch Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Archers Wizard Night Witch
Zap Wizard
Night Witch
Zap Wizard Night Witch Mega Knight
Zap
Mega Knight
Wizard
Zap Spear Goblins Archers Night Witch
Zap Archers Wizard
Rascals Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Rascals
Zap
Zap Mega Knight

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