My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Wizard Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Baby Dragon Witch Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Baby Dragon Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch
Zap
Inferno Tower Witch Goblin Giant
Barbarian Barrel
Rascals Inferno Tower Wizard Witch
The Log
Rascals Mini P.E.K.K.A Witch
Earthquake
Inferno Tower Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Mini P.E.K.K.A Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Rascals Inferno Tower Wizard Baby Dragon Witch
Poison
Rascals Inferno Tower Wizard Witch
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon Witch
Rocket
Rascals Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Baby Dragon Rascals Inferno Tower Wizard Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Baby Dragon Rascals Inferno Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon Goblin Giant
Inferno Tower
Wizard
Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Baby Dragon
Rascals Mini P.E.K.K.A Witch Goblin Giant P.E.K.K.A
Witch
Baby Dragon Goblin Giant P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A Wizard Baby Dragon Witch
P.E.K.K.A
Wizard Baby Dragon Witch

Defense Synergies 0 9

Rascals
Inferno Tower Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon Witch
Inferno Tower
Rascals Baby Dragon
Wizard
Mini P.E.K.K.A P.E.K.K.A
Baby Dragon
Rascals Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon
Goblin Giant
P.E.K.K.A
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon Goblin Giant
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Rascals Witch
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A Rascals
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A Rascals
Mini P.E.K.K.A P.E.K.K.A
Rascals Baby Dragon
Inferno Tower Rascals Wizard Baby Dragon Witch
Rascals Inferno Tower Baby Dragon Goblin Giant P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A Inferno Tower
Witch Rascals Wizard Baby Dragon Goblin Giant
Inferno Tower Rascals Wizard Baby Dragon Witch
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Rascals Wizard Witch
Wizard Rascals Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Rascals
Inferno Tower Rascals Mini P.E.K.K.A P.E.K.K.A
Wizard Rascals Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A
Rascals Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Rascals
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Rascals Wizard Mini P.E.K.K.A Baby Dragon Witch Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
P.E.K.K.A Rascals Mini P.E.K.K.A Inferno Tower Witch Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Rascals Inferno Tower Goblin Giant
Inferno Tower P.E.K.K.A Rascals Mini P.E.K.K.A Witch Goblin Giant
Wizard Rascals Baby Dragon Witch Goblin Giant
Rascals Mini P.E.K.K.A P.E.K.K.A Inferno Tower Witch Goblin Giant
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Rascals Goblin Giant
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Baby Dragon Witch
Inferno Tower Witch P.E.K.K.A Goblin Giant
P.E.K.K.A Rascals Mini P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Goblin Giant
Rascals Mini P.E.K.K.A P.E.K.K.A Inferno Tower Wizard Witch Goblin Giant
Wizard Rascals Baby Dragon Witch
Rascals Inferno Tower Witch Mini P.E.K.K.A Baby Dragon Goblin Giant P.E.K.K.A
Rascals Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon
Baby Dragon
Baby Dragon Goblin Giant
Rascals
Wizard Baby Dragon
Wizard Baby Dragon Witch Goblin Giant
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Witch
Wizard Baby Dragon Witch
Rascals Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
P.E.K.K.A
Rascals Baby Dragon Witch
Witch
Baby Dragon Witch Goblin Giant

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