My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Tombstone Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Tombstone Graveyard
Zap
Tombstone Graveyard
Barbarian Barrel
Knight Rascals Tombstone Ice Wizard Graveyard
The Log
Rascals Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Rascals Tombstone Graveyard
Royal Delivery
Knight Rascals Ice Wizard Graveyard
Fireball
Rascals Tombstone Ice Wizard
Poison
Rascals Tombstone Ice Wizard Graveyard
Lightning
Knight Tombstone Ice Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Tombstone Tornado Ice Wizard Poison Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Tombstone Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Barbarian Barrel Poison Ice Wizard
Rascals
Graveyard
Tombstone
Barbarian Barrel
Graveyard Knight Tornado Ice Wizard
Tornado
Barbarian Barrel Poison Ice Wizard Graveyard
Poison
Graveyard Knight Tornado
Ice Wizard
Knight Barbarian Barrel Tornado Graveyard
Graveyard
Knight Barbarian Barrel Poison Rascals Tornado Ice Wizard

Defense Synergies 2 13

Knight
Ice Wizard Barbarian Barrel Tornado Poison
Rascals
Barbarian Barrel Tornado
Tombstone
Barbarian Barrel Poison Ice Wizard
Barbarian Barrel
Knight Rascals Tombstone Tornado Poison Ice Wizard
Tornado
Ice Wizard Knight Rascals Barbarian Barrel Poison
Poison
Knight Tombstone Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Knight Tornado Tombstone Barbarian Barrel Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Barbarian Barrel
Knight Rascals Tombstone Ice Wizard
Tornado Knight Rascals Tombstone Ice Wizard
Knight Rascals Tombstone Ice Wizard
Tombstone Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Rascals Ice Wizard
Tornado Rascals Tombstone Poison Ice Wizard
Rascals Barbarian Barrel Poison
Rascals Tombstone Tornado Ice Wizard
Knight Tornado Rascals Barbarian Barrel Ice Wizard
Poison Ice Wizard Knight Rascals Tombstone Barbarian Barrel Tornado
Rascals Tornado Poison Ice Wizard
Tombstone Knight Rascals Ice Wizard
Rascals Tombstone Barbarian Barrel Tornado Poison
Knight Rascals Tombstone
Tornado Rascals
Knight Rascals Tombstone Tornado Poison
Tombstone Knight Rascals Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Tornado Poison Knight Rascals Tombstone Ice Wizard
Tornado
Rascals Knight Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Tombstone Barbarian Barrel
Poison Knight Barbarian Barrel
Tombstone Knight Rascals
Knight Rascals Barbarian Barrel Tornado
Knight Rascals Tombstone
Poison Rascals Tornado Ice Wizard
Rascals Knight Tombstone Ice Wizard
Knight Rascals
Knight Tombstone Barbarian Barrel Tornado Poison
Tombstone
Knight Rascals Tombstone
Tornado Poison
Rascals Knight Tombstone
Rascals
Rascals Tombstone Knight Barbarian Barrel Tornado Poison
Poison Rascals Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rascals Barbarian Barrel
Poison Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Poison
Knight Rascals Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Tornado Ice Wizard
Tornado Poison
Poison Barbarian Barrel Tornado Ice Wizard
Poison Tornado
Tornado Poison
Poison Knight Barbarian Barrel Tornado
Poison Tornado
Poison Knight Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Poison
Tornado Poison
Tornado
Barbarian Barrel Poison
Tornado Poison Barbarian Barrel Ice Wizard
Poison Barbarian Barrel Tornado Ice Wizard
Tornado Poison
Poison Barbarian Barrel Tornado
Poison Tornado Ice Wizard
Poison
Poison
Poison
Poison
Tombstone Barbarian Barrel
Poison Tornado Ice Wizard
Barbarian Barrel
Poison Knight Rascals
Poison
Tornado Poison
Rascals Tornado Poison
Tornado Poison
Poison Barbarian Barrel Tornado

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