My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Wizard Dark Prince Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Rascals Valkyrie Wizard Dark Prince Ice Wizard Electro Wizard
The Log
Rascals Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Rascals
Royal Delivery
Rascals Valkyrie Hog Rider Wizard Dark Prince Ice Wizard Electro Wizard
Fireball
Rascals Hog Rider Wizard Ice Wizard Electro Wizard
Poison
Rascals Wizard Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Dark Prince Ice Wizard Electro Wizard
Rocket
Rascals Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Valkyrie Hog Rider Dark Prince Electro Wizard Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Valkyrie Hog Rider Dark Prince

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Hog Rider Dark Prince Electro Wizard
Valkyrie
Hog Rider Wizard Dark Prince Electro Wizard
Hog Rider
Valkyrie Rascals Wizard Dark Prince Electro Wizard Mega Knight
Wizard
Valkyrie Hog Rider Dark Prince Mega Knight
Dark Prince
Rascals Valkyrie Hog Rider Wizard Ice Wizard Electro Wizard
Ice Wizard
Dark Prince
Electro Wizard
Rascals Valkyrie Hog Rider Dark Prince Mega Knight
Mega Knight
Hog Rider Wizard Electro Wizard

Defense Synergies 0 11

Rascals
Valkyrie
Wizard Ice Wizard Electro Wizard
Hog Rider
Wizard
Valkyrie Dark Prince Ice Wizard Electro Wizard Mega Knight
Dark Prince
Wizard Ice Wizard Electro Wizard
Ice Wizard
Valkyrie Wizard Dark Prince Mega Knight
Electro Wizard
Valkyrie Wizard Dark Prince Mega Knight
Mega Knight
Wizard Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Rascals Valkyrie Dark Prince Ice Wizard Electro Wizard Mega Knight
Mega Knight Rascals Valkyrie Dark Prince Ice Wizard Electro Wizard
Rascals Valkyrie Dark Prince Ice Wizard Electro Wizard Mega Knight
Valkyrie Dark Prince Mega Knight
Rascals Valkyrie Dark Prince Ice Wizard Electro Wizard Mega Knight
Electro Wizard Rascals Wizard Ice Wizard
Rascals Valkyrie Electro Wizard Mega Knight
Rascals Ice Wizard
Rascals Valkyrie Dark Prince Ice Wizard Electro Wizard Mega Knight
Valkyrie Ice Wizard Electro Wizard Rascals Wizard Dark Prince Mega Knight
Rascals Wizard Ice Wizard Electro Wizard
Mega Knight Rascals Valkyrie Wizard Dark Prince Ice Wizard Electro Wizard
Valkyrie Wizard Mega Knight Rascals Dark Prince Electro Wizard
Rascals Electro Wizard Mega Knight
Rascals Electro Wizard Mega Knight
Wizard Mega Knight Rascals Valkyrie Dark Prince Electro Wizard
Mega Knight Rascals Valkyrie Wizard Dark Prince Ice Wizard Electro Wizard
Valkyrie Wizard Rascals Dark Prince Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Rascals Valkyrie Wizard Dark Prince Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Mega Knight Dark Prince Electro Wizard
Electro Wizard Valkyrie Wizard Mega Knight
Mega Knight Rascals Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Mega Knight Rascals Electro Wizard
Rascals Valkyrie Dark Prince Mega Knight
Wizard Rascals Ice Wizard Electro Wizard
Rascals Dark Prince Valkyrie Ice Wizard Electro Wizard
Mega Knight Rascals Valkyrie Dark Prince
Electro Wizard Mega Knight Valkyrie Dark Prince
Mega Knight Rascals Valkyrie Dark Prince
Mega Knight Valkyrie Dark Prince Electro Wizard
Rascals Dark Prince Mega Knight Valkyrie Wizard
Wizard Rascals Valkyrie Mega Knight
Rascals Electro Wizard Valkyrie Dark Prince
Valkyrie Mega Knight Rascals Wizard Dark Prince Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie
Ice Wizard Electro Wizard
Rascals Valkyrie Dark Prince
Wizard Valkyrie Dark Prince Mega Knight
Wizard Ice Wizard
Wizard
Wizard Ice Wizard
Wizard
Electro Wizard
Valkyrie Wizard Dark Prince Electro Wizard
Wizard
Wizard
Wizard Mega Knight
Wizard Dark Prince Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Dark Prince Ice Wizard Mega Knight
Wizard Ice Wizard Electro Wizard
Wizard Mega Knight
Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Dark Prince
Wizard Ice Wizard Electro Wizard
Rascals Valkyrie Wizard Dark Prince Electro Wizard Mega Knight
Wizard
Dark Prince Mega Knight
Rascals Electro Wizard
Electro Wizard
Dark Prince Electro Wizard Mega Knight

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