My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Furnace Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Skeleton Army Bandit
Giant Snowball
Bats Archers Hog Rider Furnace Skeleton Army
Zap
Bats Archers Furnace Skeleton Army Bandit
Barbarian Barrel
Archers Rascals Furnace Skeleton Army Bandit
The Log
Archers Rascals Hog Rider Furnace Skeleton Army Bandit
Earthquake
Archers Hog Rider Furnace Skeleton Army
Arrows
Bats Archers Rascals Furnace Skeleton Army
Royal Delivery
Bats Archers Rascals Hog Rider Skeleton Army Bandit
Fireball
Archers Rascals Hog Rider Furnace Skeleton Army Bandit
Poison
Bats Archers Rascals Furnace Skeleton Army
Lightning
Furnace Bandit
Rocket
Rascals Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Skeleton Army Bandit Hog Rider Furnace Rascals Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Skeleton Army Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Rascals Golem Bandit
Archers
Hog Rider Golem Bandit
Rascals
Bats Hog Rider Bandit
Hog Rider
Bats Archers Rascals Furnace Bandit
Furnace
Hog Rider Golem Bandit
Skeleton Army
Golem
Bats Archers Furnace Bandit
Bandit
Bats Archers Rascals Hog Rider Furnace Golem

Defense Synergies 0 9

Bats
Rascals Bandit
Archers
Rascals Furnace Skeleton Army Bandit
Rascals
Bats Archers
Hog Rider
Furnace
Archers Skeleton Army Bandit
Skeleton Army
Archers Furnace Bandit
Golem
Bandit
Bats Archers Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Bats Rascals Furnace Bandit
Furnace Skeleton Army Bats Archers Rascals Bandit
Skeleton Army Bats Rascals Furnace Bandit
Skeleton Army
Skeleton Army Bats Archers Rascals Furnace Bandit
Bats Furnace Archers Rascals
Rascals Bandit
Rascals Furnace Skeleton Army
Skeleton Army Archers Rascals Bandit
Bats Archers Skeleton Army Rascals Furnace Bandit
Bats Archers Rascals Furnace
Furnace Skeleton Army Bats Rascals Bandit
Skeleton Army Bats Rascals Furnace
Skeleton Army Rascals Furnace Bandit
Skeleton Army Rascals Furnace Bandit
Bats Rascals Furnace Skeleton Army
Bats Archers Rascals Furnace Skeleton Army Bandit
Furnace Bats Archers Rascals Bandit
Rascals Skeleton Army Bats Archers Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Archers Furnace Bandit
Bandit Archers
Skeleton Army Bandit Bats Rascals Furnace
Skeleton Army Bats Rascals Bandit
Rascals Skeleton Army Bandit
Furnace Bats Archers Rascals
Rascals Skeleton Army Bats Archers Furnace Bandit
Rascals Skeleton Army
Bats Skeleton Army Bandit
Skeleton Army
Bats Rascals
Skeleton Army
Rascals Skeleton Army Bandit
Archers Rascals Furnace Skeleton Army
Rascals Skeleton Army Bats Archers Furnace
Bats Archers Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Bandit
Bandit
Bandit
Rascals
Furnace
Bats Furnace
Archers Furnace
Bandit
Bats
Bandit
Archers
Bandit
Bandit
Furnace
Furnace Bandit
Furnace Bandit
Bats
Archers Bandit
Furnace
Bandit
Bandit
Bandit
Bats Archers Furnace
Bats
Bandit
Bats Archers Skeleton Army Bandit
Archers
Rascals
Bats Rascals
Bats
Bandit

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