My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Royal Hogs Guards Skeleton Army
Giant Snowball
Minions Royal Recruits Royal Hogs Guards Skeleton Army
Zap
Minions Royal Hogs Guards Skeleton Army
Barbarian Barrel
Rascals Royal Recruits Royal Hogs Guards Skeleton Army
The Log
Rascals Royal Recruits Royal Hogs Guards Skeleton Army
Earthquake
Royal Hogs Guards Skeleton Army
Arrows
Minions Rascals Royal Recruits Royal Hogs Guards Skeleton Army
Royal Delivery
Minions Rascals Royal Recruits Royal Hogs Guards Skeleton Army
Fireball
Minions Rascals Royal Hogs Skeleton Army
Poison
Minions Rascals Royal Recruits Royal Hogs Guards Skeleton Army
Lightning
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Guards Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Skeleton Army Poison Rascals Royal Hogs Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Skeleton Army Poison

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Royal Recruits Royal Hogs
Rascals
Minions
Royal Recruits
Minions Royal Hogs
Royal Hogs
Minions Royal Recruits Guards Poison
Rocket
Guards
Royal Hogs
Skeleton Army
Poison
Royal Hogs

Defense Synergies 0 4

Minions
Royal Recruits
Rascals
Royal Recruits
Minions Skeleton Army
Royal Hogs
Rocket
Guards
Skeleton Army Poison
Skeleton Army
Royal Recruits Guards
Poison
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Royal Recruits
Skeleton Army Minions Rascals Royal Recruits
Rocket Skeleton Army Minions Rascals Royal Recruits
Royal Recruits Skeleton Army Minions Rascals Guards
Royal Recruits Rocket Skeleton Army Poison
Skeleton Army Minions Rascals Guards
Minions Rocket Rascals Poison
Rocket Rascals Royal Recruits Poison
Minions Rascals Royal Recruits Skeleton Army
Guards Skeleton Army Rascals Royal Recruits
Minions Guards Skeleton Army Poison Rascals Royal Recruits
Minions Rascals Poison
Royal Recruits Skeleton Army Minions Rascals Rocket Guards
Rocket Skeleton Army Minions Rascals Royal Recruits Guards Poison
Royal Recruits Skeleton Army Rascals
Rocket Skeleton Army Rascals Royal Recruits
Minions Rascals Royal Recruits Skeleton Army Poison
Minions Rascals Royal Recruits Guards Skeleton Army
Poison Minions Rascals Royal Recruits Guards
Royal Recruits
Rascals Royal Recruits Skeleton Army Minions Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Guards Skeleton Army
Poison Rocket
Royal Recruits Guards Skeleton Army Minions Rascals Rocket
Royal Recruits Rocket Guards Skeleton Army Rascals
Royal Recruits Rascals Guards Skeleton Army
Rocket Poison Minions Rascals
Rascals Royal Recruits Rocket Guards Skeleton Army Minions
Rascals Royal Recruits Skeleton Army
Royal Recruits Rocket Minions Skeleton Army Poison
Royal Recruits Guards Skeleton Army
Minions Rascals Royal Recruits Guards
Royal Recruits Rocket Skeleton Army Guards Poison
Rascals Royal Recruits Rocket Skeleton Army Guards
Royal Recruits Rascals Skeleton Army
Rascals Royal Recruits Guards Skeleton Army Minions Rocket Poison
Minions Poison Rascals Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Royal Recruits Rocket Guards
Poison
Rocket Poison
Rascals Royal Recruits Rocket Guards Poison
Rocket Poison
Poison Minions Rocket
Poison
Poison
Poison
Rocket Minions Guards Poison
Rocket Poison Royal Recruits
Poison Rocket
Rocket Poison
Minions Rocket Poison
Poison
Rocket Poison
Royal Recruits Rocket Poison
Rocket Poison
Minions Rocket
Rocket Poison
Rocket Poison
Rocket Minions Poison
Rocket Poison
Rocket
Rocket Royal Recruits Poison
Poison
Poison
Poison
Rocket Poison
Poison
Rocket Minions Guards Poison
Poison Rocket
Rocket Poison
Rocket Poison
Minions Royal Recruits Rocket Guards Skeleton Army
Rocket Poison
Poison Rascals Rocket
Poison
Rocket Poison
Royal Recruits
Minions Rascals Royal Recruits Rocket Guards Poison
Rocket Poison
Poison Royal Recruits Rocket

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