My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Dark Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Goblins Hog Rider Inferno Dragon
Zap
Goblins Dark Prince Inferno Dragon
Barbarian Barrel
Goblins Rascals Valkyrie Dark Prince Electro Wizard
The Log
Goblins Rascals Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Valkyrie Hog Rider Dark Prince Electro Wizard Inferno Dragon
Fireball
Rascals Hog Rider Electro Wizard Inferno Dragon
Poison
Rascals Electro Wizard
Lightning
Valkyrie Dark Prince Electro Wizard Inferno Dragon
Rocket
Rascals Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Valkyrie Hog Rider Dark Prince Electro Wizard Inferno Dragon Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Valkyrie Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie
Zap
Hog Rider Electro Wizard Goblins Valkyrie Dark Prince
Rascals
Hog Rider Dark Prince Electro Wizard
Valkyrie
Hog Rider Goblins Zap Dark Prince Electro Wizard
Hog Rider
Goblins Zap Valkyrie Rascals Dark Prince Electro Wizard
Dark Prince
Zap Rascals Valkyrie Hog Rider Electro Wizard
Electro Wizard
Zap Rascals Valkyrie Hog Rider Dark Prince
Inferno Dragon

Defense Synergies 1 9

Goblins
Zap Electro Wizard
Zap
Electro Wizard Goblins Rascals Valkyrie Dark Prince Inferno Dragon
Rascals
Zap
Valkyrie
Zap Electro Wizard
Hog Rider
Dark Prince
Zap Electro Wizard
Electro Wizard
Zap Goblins Valkyrie Dark Prince Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Inferno Dragon Goblins Zap Rascals Valkyrie Dark Prince Electro Wizard
Goblins Rascals Valkyrie Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Goblins Rascals Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince
Goblins Zap Rascals Valkyrie Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Zap Rascals
Zap Rascals Valkyrie Electro Wizard
Inferno Dragon Goblins Rascals
Goblins Rascals Valkyrie Dark Prince Electro Wizard
Goblins Valkyrie Electro Wizard Zap Rascals Dark Prince
Inferno Dragon Zap Rascals Electro Wizard
Zap Rascals Valkyrie Dark Prince Electro Wizard
Valkyrie Goblins Zap Rascals Dark Prince Electro Wizard
Inferno Dragon Rascals Electro Wizard
Zap Rascals Electro Wizard Inferno Dragon
Goblins Rascals Valkyrie Dark Prince Electro Wizard
Goblins Zap Rascals Valkyrie Dark Prince Electro Wizard
Zap Valkyrie Rascals Dark Prince Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Rascals Valkyrie Dark Prince Goblins Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Goblins Zap Dark Prince Electro Wizard
Electro Wizard Zap Valkyrie Inferno Dragon
Goblins Zap Rascals Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Zap Rascals Electro Wizard
Rascals Valkyrie Dark Prince Inferno Dragon
Zap Rascals Electro Wizard
Rascals Dark Prince Goblins Valkyrie Electro Wizard
Rascals Valkyrie Dark Prince Inferno Dragon
Zap Electro Wizard Goblins Valkyrie Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals Valkyrie Dark Prince
Zap Valkyrie Dark Prince Electro Wizard
Rascals Dark Prince Valkyrie
Rascals Valkyrie
Rascals Electro Wizard Goblins Zap Valkyrie Dark Prince Inferno Dragon
Valkyrie Zap Rascals Dark Prince Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie
Zap Electro Wizard
Rascals Valkyrie Dark Prince
Zap Valkyrie Dark Prince
Zap
Zap
Zap
Goblins Electro Wizard
Zap Valkyrie Dark Prince Electro Wizard
Zap
Zap
Zap
Zap Dark Prince Electro Wizard
Zap Valkyrie
Zap
Zap Valkyrie Dark Prince
Inferno Dragon
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Dark Prince
Zap Electro Wizard
Rascals Valkyrie Dark Prince Electro Wizard
Zap
Zap
Dark Prince
Zap Rascals Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard

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