My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Rascals Tombstone Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Rascals P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Tombstone Witch
Zap
Bats Goblin Gang Tombstone Witch
Barbarian Barrel
Ice Spirit Goblin Gang Rascals Tombstone Witch
The Log
Ice Spirit Goblin Gang Rascals Tombstone Witch
Earthquake
Goblin Gang Tombstone Witch
Arrows
Ice Spirit Bats Goblin Gang Rascals Tombstone Witch
Royal Delivery
Ice Spirit Bats Goblin Gang Rascals Witch P.E.K.K.A
Fireball
Goblin Gang Rascals Tombstone Witch
Poison
Bats Goblin Gang Rascals Tombstone Witch
Lightning
Tombstone Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Tombstone Rascals Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Rascals Witch
Bats
Ice Spirit Zap Rascals P.E.K.K.A
Zap
Ice Spirit P.E.K.K.A Bats Witch
Goblin Gang
P.E.K.K.A
Rascals
Ice Spirit Bats
Tombstone
Witch
Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Bats Goblin Gang Witch

Defense Synergies 2 16

Ice Spirit
Zap Goblin Gang Bats Rascals Tombstone Witch P.E.K.K.A
Bats
Ice Spirit Zap Rascals P.E.K.K.A
Zap
Ice Spirit Bats Goblin Gang Rascals Tombstone Witch P.E.K.K.A
Goblin Gang
Ice Spirit Zap Rascals Tombstone P.E.K.K.A
Rascals
Ice Spirit Bats Zap Goblin Gang
Tombstone
Ice Spirit Zap Goblin Gang
Witch
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Rascals Tombstone Witch
Goblin Gang Witch P.E.K.K.A Bats Rascals Tombstone
Witch P.E.K.K.A Bats Goblin Gang Rascals Tombstone
Tombstone P.E.K.K.A
Goblin Gang Bats Zap Rascals
Bats Ice Spirit Zap Goblin Gang Rascals Tombstone Witch
Zap Rascals P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Rascals Tombstone
Goblin Gang Ice Spirit Rascals
Bats Goblin Gang Witch Zap Rascals Tombstone
Bats Zap Goblin Gang Rascals Witch
Tombstone P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Rascals Witch
Ice Spirit Bats Zap Goblin Gang Rascals Tombstone Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals Tombstone
Ice Spirit Zap Goblin Gang Rascals P.E.K.K.A
Bats Goblin Gang Rascals Tombstone Witch P.E.K.K.A
Ice Spirit Tombstone Bats Zap Goblin Gang Rascals Witch
Zap Witch Ice Spirit Bats Rascals Tombstone
P.E.K.K.A
Goblin Gang Rascals Bats Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Tombstone Witch P.E.K.K.A
Zap Goblin Gang
Goblin Gang Tombstone P.E.K.K.A Ice Spirit Bats Zap Rascals Witch
Goblin Gang P.E.K.K.A Bats Zap Rascals
P.E.K.K.A Goblin Gang Rascals Tombstone Witch
Ice Spirit Bats Zap Goblin Gang Rascals Witch
Goblin Gang Rascals P.E.K.K.A Bats Tombstone Witch
P.E.K.K.A Rascals
Zap P.E.K.K.A Ice Spirit Bats Tombstone Witch
Witch P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Bats Rascals Tombstone Witch
P.E.K.K.A Zap
Rascals P.E.K.K.A Goblin Gang Tombstone Witch
Rascals Witch
Goblin Gang Rascals Tombstone Witch Ice Spirit Bats Zap P.E.K.K.A
Bats Zap Rascals Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap
Rascals
Zap
Ice Spirit Bats Zap Witch
Witch
Ice Spirit Zap
Zap
Bats Goblin Gang
Zap
Zap
Zap
Zap Witch
Bats
Zap
Zap Witch
Zap
Zap Ice Spirit Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Ice Spirit Bats Witch
Zap
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Tombstone Witch
Zap Witch
Goblin Gang Rascals
Zap
Zap
P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Rascals Witch
Bats Zap Witch
Zap Witch

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