My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Mega Minion Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Hogs Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Hogs
Giant Snowball
Archers Goblin Gang Mega Minion Royal Hogs Lumberjack
Zap
Archers Goblin Gang Royal Hogs
Barbarian Barrel
Archers Goblin Gang Rascals Royal Hogs Royal Ghost Lumberjack
The Log
Archers Goblin Gang Rascals Royal Hogs Lumberjack
Earthquake
Archers Goblin Gang Royal Hogs
Arrows
Archers Goblin Gang Rascals Royal Hogs
Royal Delivery
Archers Goblin Gang Rascals Mega Minion Royal Hogs Royal Ghost Lumberjack
Fireball
Archers Goblin Gang Rascals Mega Minion Royal Hogs Lumberjack
Poison
Archers Goblin Gang Rascals Mega Minion Royal Hogs
Lightning
Mega Minion Lumberjack
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Mega Minion Royal Ghost Fireball Lumberjack Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Mega Minion Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Royal Ghost Lumberjack
Goblin Gang
Royal Hogs Royal Ghost
Rascals
Mega Minion Lumberjack
Mega Minion
Rascals Fireball
Fireball
Mega Minion Royal Hogs
Royal Hogs
Archers Goblin Gang Fireball Lumberjack
Royal Ghost
Archers Goblin Gang Lumberjack
Lumberjack
Archers Rascals Royal Hogs Royal Ghost

Defense Synergies 0 8

Archers
Goblin Gang Rascals Mega Minion Lumberjack
Goblin Gang
Archers Rascals Lumberjack
Rascals
Archers Goblin Gang
Mega Minion
Archers Lumberjack
Fireball
Lumberjack
Royal Hogs
Royal Ghost
Lumberjack
Archers Goblin Gang Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Lumberjack Goblin Gang Rascals Mega Minion
Goblin Gang Lumberjack Archers Rascals Mega Minion
Lumberjack Goblin Gang Rascals Mega Minion
Fireball Lumberjack
Goblin Gang Fireball Archers Rascals Mega Minion Royal Ghost Lumberjack
Mega Minion Archers Goblin Gang Rascals Fireball
Rascals Fireball
Goblin Gang Rascals Lumberjack
Goblin Gang Archers Rascals Royal Ghost Lumberjack
Archers Goblin Gang Rascals Mega Minion Fireball Royal Ghost Lumberjack
Mega Minion Archers Goblin Gang Rascals Fireball
Lumberjack Goblin Gang Rascals Fireball
Fireball Goblin Gang Rascals Mega Minion Royal Ghost Lumberjack
Goblin Gang Rascals Lumberjack
Goblin Gang Rascals Fireball Lumberjack
Goblin Gang Rascals Fireball Lumberjack
Fireball Archers Goblin Gang Rascals Mega Minion Royal Ghost Lumberjack
Archers Rascals Mega Minion Fireball Royal Ghost Lumberjack
Lumberjack
Goblin Gang Rascals Royal Ghost Archers Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Lumberjack Archers Fireball Royal Ghost
Fireball Archers Goblin Gang Mega Minion Royal Ghost Lumberjack
Goblin Gang Lumberjack Rascals
Goblin Gang Lumberjack Rascals Fireball
Goblin Gang Rascals Lumberjack
Fireball Archers Goblin Gang Rascals
Goblin Gang Rascals Archers Mega Minion Fireball Lumberjack
Rascals Lumberjack
Mega Minion Fireball
Goblin Gang Mega Minion
Rascals Mega Minion Lumberjack
Fireball
Rascals Goblin Gang Fireball Lumberjack
Archers Rascals Fireball
Goblin Gang Rascals Archers Mega Minion Fireball Lumberjack
Archers Rascals Mega Minion Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Royal Ghost
Fireball Royal Ghost
Fireball
Rascals Fireball
Fireball
Fireball Mega Minion
Archers
Fireball
Fireball
Goblin Gang Fireball Lumberjack
Fireball
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Mega Minion Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mega Minion
Fireball Royal Ghost
Fireball
Fireball
Archers Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Archers Goblin Gang Fireball
Fireball Archers Mega Minion
Fireball
Fireball Goblin Gang Rascals Mega Minion Lumberjack
Fireball
Fireball
Mega Minion
Goblin Gang Rascals Fireball
Fireball
Fireball Royal Ghost

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