My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Rascals Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Rascals Giant Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Giant Ram Rider
Giant Snowball
Spear Goblins Bats Archers Ram Rider
Zap
Spear Goblins Bats Archers Ram Rider
Barbarian Barrel
Spear Goblins Archers Rascals Magic Archer
The Log
Spear Goblins Archers Rascals Ram Rider
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Bats Archers Rascals
Royal Delivery
Spear Goblins Bats Archers Rascals Magic Archer Ram Rider
Fireball
Archers Rascals Magic Archer Ram Rider
Poison
Spear Goblins Bats Archers Rascals Magic Archer
Lightning
Magic Archer Ram Rider
Rocket
Rascals Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Archers Fireball Magic Archer Rascals Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Archers Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Giant Ram Rider
Bats
Giant Rascals Ram Rider
Archers
Giant Ram Rider
Rascals
Spear Goblins Bats Magic Archer Ram Rider
Fireball
Giant Magic Archer Ram Rider
Giant
Bats Spear Goblins Archers Fireball Magic Archer
Magic Archer
Ram Rider Rascals Fireball Giant
Ram Rider
Magic Archer Spear Goblins Bats Archers Rascals Fireball

Defense Synergies 0 7

Spear Goblins
Bats Archers Rascals
Bats
Spear Goblins Rascals
Archers
Spear Goblins Rascals
Rascals
Spear Goblins Bats Archers
Fireball
Ram Rider
Giant
Magic Archer
Ram Rider
Ram Rider
Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Magic Archer Ram Rider
Bats Rascals Ram Rider
Ram Rider Bats Archers Rascals
Bats Rascals Ram Rider
Fireball
Fireball Spear Goblins Bats Archers Rascals Magic Archer
Bats Ram Rider Spear Goblins Archers Rascals Fireball Magic Archer
Rascals Fireball Magic Archer Ram Rider
Rascals
Spear Goblins Archers Rascals
Bats Archers Spear Goblins Rascals Fireball Magic Archer Ram Rider
Spear Goblins Bats Archers Rascals Fireball Magic Archer Ram Rider
Bats Rascals Fireball Ram Rider
Fireball Bats Rascals Magic Archer
Rascals Ram Rider
Rascals Fireball Ram Rider
Bats Rascals Fireball
Fireball Spear Goblins Bats Archers Rascals Magic Archer Ram Rider
Spear Goblins Bats Archers Rascals Fireball Magic Archer Ram Rider
Ram Rider
Rascals Spear Goblins Bats Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Archers Fireball
Fireball Archers Magic Archer
Spear Goblins Bats Rascals Ram Rider
Bats Rascals Fireball Ram Rider
Rascals Ram Rider
Fireball Bats Archers Rascals Magic Archer Ram Rider
Rascals Spear Goblins Bats Archers Fireball Ram Rider
Rascals
Spear Goblins Bats Fireball Magic Archer
Bats Rascals
Fireball
Rascals Fireball Ram Rider
Archers Rascals Fireball Magic Archer
Rascals Spear Goblins Bats Archers Fireball Magic Archer
Bats Archers Rascals Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Rascals Fireball
Fireball Magic Archer
Fireball Spear Goblins Bats Magic Archer Ram Rider
Archers Magic Archer
Fireball Magic Archer Ram Rider
Fireball Ram Rider
Bats Fireball
Fireball Magic Archer Ram Rider
Fireball Archers Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Magic Archer
Magic Archer Fireball
Fireball
Bats
Archers Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer Ram Rider
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Bats Archers Fireball Magic Archer
Bats Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Bats Archers Fireball Magic Archer
Fireball Archers Magic Archer Ram Rider
Fireball
Fireball Rascals Magic Archer
Fireball Magic Archer
Fireball
Bats Rascals Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer

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