My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Prince Goblin Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Hog Rider Barbarian Barrel Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Rascals Royal Ghost
The Log
Rascals Hog Rider Prince
Earthquake
Hog Rider
Arrows
Rascals
Royal Delivery
Rascals Hog Rider Prince Royal Ghost Inferno Dragon
Fireball
Rascals Hog Rider Inferno Dragon
Poison
Rascals
Lightning
Ice Golem Prince Inferno Dragon
Rocket
Rascals Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Prince Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Royal Ghost Hog Rider Inferno Dragon Rascals Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Barbarian Barrel Royal Ghost Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Hog Rider Prince
Ice Golem
Hog Rider Prince Barbarian Barrel
Hog Rider
Ice Golem Rascals Barbarian Barrel Prince
Barbarian Barrel
Ice Golem Hog Rider Prince Goblin Giant
Prince
Ice Golem Rascals Hog Rider Barbarian Barrel Royal Ghost
Goblin Giant
Barbarian Barrel
Royal Ghost
Prince
Inferno Dragon

Defense Synergies 0 5

Rascals
Barbarian Barrel
Ice Golem
Barbarian Barrel Royal Ghost Inferno Dragon
Hog Rider
Barbarian Barrel
Rascals Ice Golem Prince
Prince
Barbarian Barrel
Goblin Giant
Royal Ghost
Ice Golem
Inferno Dragon
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel Goblin Giant
Inferno Dragon Rascals Prince
Prince Rascals Inferno Dragon
Prince Inferno Dragon Rascals
Barbarian Barrel Prince
Barbarian Barrel Rascals Royal Ghost
Inferno Dragon Rascals
Rascals Ice Golem Barbarian Barrel Goblin Giant
Inferno Dragon Rascals Prince
Rascals Ice Golem Barbarian Barrel Prince Royal Ghost
Rascals Ice Golem Barbarian Barrel Goblin Giant Royal Ghost
Inferno Dragon Rascals
Prince Rascals
Rascals Barbarian Barrel Prince Royal Ghost
Inferno Dragon Rascals Prince
Rascals Prince Inferno Dragon
Rascals Prince
Rascals Barbarian Barrel Prince Royal Ghost
Barbarian Barrel Rascals Ice Golem Royal Ghost Inferno Dragon
Prince Inferno Dragon
Rascals Royal Ghost Barbarian Barrel Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Barbarian Barrel Prince Royal Ghost
Ice Golem Barbarian Barrel Prince Royal Ghost Inferno Dragon
Rascals Ice Golem Prince Goblin Giant
Prince Rascals Ice Golem Barbarian Barrel Goblin Giant
Rascals Prince Goblin Giant Inferno Dragon
Rascals Ice Golem Goblin Giant
Rascals Prince Ice Golem Goblin Giant
Rascals Prince Goblin Giant Inferno Dragon
Ice Golem Barbarian Barrel Prince Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Rascals Prince
Prince Goblin Giant
Rascals Prince Ice Golem Goblin Giant
Rascals
Rascals Ice Golem Barbarian Barrel Prince Goblin Giant Inferno Dragon
Rascals Ice Golem Barbarian Barrel Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel Goblin Giant
Rascals Ice Golem Barbarian Barrel Prince
Barbarian Barrel
Ice Golem Goblin Giant
Ice Golem Barbarian Barrel
Prince
Barbarian Barrel Prince
Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Barbarian Barrel Prince
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Barbarian Barrel
Prince
Prince
Barbarian Barrel
Ice Golem Barbarian Barrel
Inferno Dragon
Barbarian Barrel Royal Ghost
Prince
Barbarian Barrel
Ice Golem
Prince
Barbarian Barrel Prince
Barbarian Barrel
Rascals Prince
Ice Golem
Prince
Rascals
Barbarian Barrel Prince Goblin Giant Royal Ghost

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