My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Witch Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Skeleton Army Witch Inferno Dragon Ram Rider
Zap
Skeleton Army Witch Inferno Dragon Ram Rider
Barbarian Barrel
Rascals Wizard Skeleton Army Witch
The Log
Rascals Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Rascals Skeleton Army Witch
Royal Delivery
Rascals Wizard Skeleton Army Witch Inferno Dragon Ram Rider
Fireball
Rascals Wizard Skeleton Army Witch Inferno Dragon Ram Rider
Poison
Rascals Wizard Skeleton Army Witch
Lightning
Wizard Witch Inferno Dragon Ram Rider
Rocket
Rascals Wizard Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Inferno Dragon Rascals Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Ram Rider
Fireball
Ram Rider
Wizard
Rage Ram Rider
Rage
Witch Wizard
Skeleton Army
Witch
Rage Ram Rider
Inferno Dragon
Ram Rider
Rascals Fireball Wizard Witch

Defense Synergies 0 3

Rascals
Fireball
Ram Rider
Wizard
Skeleton Army
Rage
Skeleton Army
Wizard Inferno Dragon
Witch
Inferno Dragon
Skeleton Army
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Ram Rider
Skeleton Army Inferno Dragon Rascals Witch Ram Rider
Skeleton Army Witch Ram Rider Rascals Inferno Dragon
Skeleton Army Witch Inferno Dragon Rascals Ram Rider
Fireball Skeleton Army
Fireball Skeleton Army Rascals
Inferno Dragon Ram Rider Rascals Fireball Wizard Witch
Rascals Fireball Ram Rider
Witch Inferno Dragon Rascals Skeleton Army
Skeleton Army Rascals
Skeleton Army Witch Rascals Fireball Wizard Ram Rider
Inferno Dragon Rascals Fireball Wizard Witch Ram Rider
Skeleton Army Rascals Fireball Wizard Witch Ram Rider
Fireball Wizard Skeleton Army Rascals Witch
Skeleton Army Inferno Dragon Rascals Ram Rider
Skeleton Army Rascals Fireball Inferno Dragon Ram Rider
Wizard Rascals Fireball Skeleton Army Witch
Fireball Rascals Wizard Skeleton Army Witch Ram Rider
Wizard Witch Rascals Fireball Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Rascals Wizard Skeleton Army Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Fireball Witch
Fireball Wizard Inferno Dragon
Skeleton Army Rascals Witch Ram Rider
Skeleton Army Rascals Fireball Ram Rider
Rascals Skeleton Army Witch Inferno Dragon Ram Rider
Fireball Wizard Rascals Witch Ram Rider
Rascals Skeleton Army Fireball Witch Ram Rider
Rascals Skeleton Army Inferno Dragon
Fireball Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Rascals Witch
Skeleton Army Fireball
Rascals Skeleton Army Fireball Wizard Witch Ram Rider
Wizard Rascals Fireball Skeleton Army Witch
Rascals Skeleton Army Witch Fireball Inferno Dragon
Rascals Fireball Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Ram Rider
Fireball
Rascals Fireball
Fireball Wizard
Fireball Wizard Witch Ram Rider
Wizard Witch
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard Ram Rider
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch Inferno Dragon
Fireball Wizard Witch Ram Rider
Fireball Wizard Witch Ram Rider
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Skeleton Army Witch
Fireball Wizard Witch Ram Rider
Fireball
Fireball Rascals Wizard
Fireball Wizard
Fireball
Rascals Fireball Witch
Fireball Witch
Fireball Witch

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