My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Skeleton Army Miner
Giant Snowball
Bomber Minions Skeleton Army Miner
Zap
Bomber Minions Mortar Skeleton Army
Barbarian Barrel
Bomber Mortar Rascals Skeleton Army
The Log
Bomber Rascals Skeleton Army
Earthquake
Bomber Mortar Skeleton Army
Arrows
Bomber Minions Rascals Skeleton Army
Royal Delivery
Bomber Minions Rascals Skeleton Army Miner
Fireball
Bomber Minions Mortar Rascals Skeleton Army
Poison
Bomber Minions Mortar Rascals Skeleton Army
Lightning
Mortar
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Minions Skeleton Army Miner Mortar Fireball Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Minions Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mortar Miner
Minions
Miner Bomber Mortar Rascals
Mortar
Miner Bomber Minions Fireball
Rascals
Minions Miner
Fireball
Mirror Mortar Miner
Mirror
Fireball Miner Skeleton Army
Skeleton Army
Mirror
Miner
Minions Mortar Mirror Bomber Rascals Fireball

Defense Synergies 2 7

Bomber
Mortar Miner
Minions
Mortar
Mortar
Bomber Minions Fireball Mirror Skeleton Army
Rascals
Fireball
Mirror Mortar Miner
Mirror
Fireball Skeleton Army Mortar
Skeleton Army
Mirror Mortar
Miner
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Mortar Fireball
Skeleton Army Bomber Minions Mortar Rascals
Mortar Skeleton Army Bomber Minions Rascals
Skeleton Army Bomber Minions Mortar Rascals
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Minions Rascals
Minions Mortar Rascals Fireball
Rascals Fireball
Minions Mortar Rascals Skeleton Army
Skeleton Army Bomber Rascals Miner
Minions Skeleton Army Bomber Rascals Fireball
Minions Rascals Fireball
Mortar Skeleton Army Bomber Minions Rascals Fireball
Bomber Fireball Skeleton Army Minions Mortar Rascals
Skeleton Army Mortar Rascals
Skeleton Army Mortar Rascals Fireball
Bomber Minions Mortar Rascals Fireball Skeleton Army
Mortar Fireball Bomber Minions Rascals Skeleton Army
Mortar Bomber Minions Rascals Fireball
Mortar
Bomber Rascals Skeleton Army Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Fireball
Fireball Bomber Mortar Miner
Skeleton Army Minions Rascals
Skeleton Army Rascals Fireball
Rascals Skeleton Army
Fireball Minions Rascals
Rascals Skeleton Army Minions Fireball
Rascals Skeleton Army
Minions Mortar Fireball Skeleton Army
Skeleton Army
Minions Rascals
Skeleton Army Fireball
Rascals Skeleton Army Fireball
Bomber Rascals Fireball Skeleton Army
Rascals Skeleton Army Bomber Minions Mortar Fireball
Minions Bomber Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals
Mortar Fireball Miner
Fireball Miner
Rascals Fireball
Bomber Fireball Mortar
Fireball Minions
Bomber Mortar
Fireball
Fireball Miner Mortar
Minions Fireball
Miner Mortar Fireball
Fireball
Mortar Fireball Miner
Minions Mortar Fireball
Mortar Fireball
Bomber Mortar Fireball
Mortar Fireball
Mortar Fireball
Bomber Minions
Bomber Mortar Fireball
Bomber Mortar Fireball Miner
Minions Fireball
Fireball
Mortar Fireball
Bomber Mortar Fireball
Mortar Fireball Miner
Fireball Mortar Miner
Fireball Miner Mortar
Fireball
Minions Fireball
Fireball
Bomber Mortar Fireball Miner
Fireball
Fireball
Minions Fireball Skeleton Army
Fireball
Fireball
Fireball Miner Rascals
Bomber Mortar Fireball
Fireball
Minions Rascals Fireball
Fireball
Mortar Fireball Miner

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