My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Rascals Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Dart Goblin Hog Rider
Zap
Goblins Mortar Dart Goblin
Barbarian Barrel
Goblins Mortar Rascals Dart Goblin
The Log
Goblins Rascals Dart Goblin Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Goblins Rascals Dart Goblin
Royal Delivery
Goblins Rascals Dart Goblin Hog Rider
Fireball
Mortar Rascals Dart Goblin Hog Rider
Poison
Mortar Rascals Dart Goblin
Lightning
Mortar
Rocket
Mortar Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins The Log Dart Goblin Tornado Mortar Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins The Log Dart Goblin

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Mortar
Dart Goblin Hog Rider Tornado The Log
Rascals
Dart Goblin Hog Rider
Dart Goblin
Mortar Rascals Hog Rider Mirror The Log
Hog Rider
Goblins The Log Mortar Rascals Dart Goblin Mirror Tornado
Mirror
The Log Dart Goblin Hog Rider Tornado
Tornado
Mortar Hog Rider Mirror The Log
The Log
Hog Rider Mirror Mortar Dart Goblin Tornado

Defense Synergies 1 15

Goblins
Mortar Dart Goblin The Log
Mortar
Goblins Dart Goblin Mirror Tornado The Log
Rascals
Dart Goblin Tornado The Log
Dart Goblin
Goblins Mortar Rascals Mirror Tornado The Log
Hog Rider
Mirror
Tornado Mortar Dart Goblin The Log
Tornado
Mirror Mortar Rascals Dart Goblin The Log
The Log
Goblins Mortar Rascals Dart Goblin Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin The Log
Goblins Mortar Rascals Dart Goblin The Log
Mortar Tornado Goblins Rascals Dart Goblin
Goblins Mortar Rascals Dart Goblin
Tornado The Log
Tornado The Log Goblins Rascals Dart Goblin
Dart Goblin Tornado Mortar Rascals
Rascals Dart Goblin The Log
Goblins Mortar Rascals Tornado
Tornado Goblins Rascals Dart Goblin
Goblins Dart Goblin Rascals Tornado The Log
Rascals Dart Goblin Tornado
Mortar Rascals The Log
Goblins Mortar Rascals Dart Goblin Tornado The Log
Mortar Rascals
Tornado Mortar Rascals The Log
Goblins Mortar Rascals Tornado
Mortar Goblins Rascals Dart Goblin Tornado The Log
Mortar Tornado The Log Rascals Dart Goblin
Mortar Dart Goblin Tornado
Rascals Goblins Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins
Mortar The Log
Goblins Rascals The Log
Rascals Tornado The Log
Rascals
Rascals Dart Goblin Tornado
Rascals Goblins Dart Goblin
Rascals
Goblins Mortar Tornado The Log
Dart Goblin
Rascals Dart Goblin
Tornado The Log
Rascals
Rascals Dart Goblin
Rascals Goblins Mortar Dart Goblin Tornado The Log
Rascals Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Dart Goblin The Log
Mortar Dart Goblin Tornado The Log
Dart Goblin The Log
Rascals Dart Goblin The Log
Mortar The Log
Dart Goblin Tornado
Mortar Dart Goblin Tornado The Log
The Log Dart Goblin Tornado
The Log Mortar Dart Goblin Tornado
Goblins Tornado
Mortar Dart Goblin Tornado The Log
Dart Goblin Tornado
Mortar Dart Goblin The Log
Mortar Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar Tornado
Mortar Dart Goblin The Log
Mortar Dart Goblin Tornado The Log
The Log
Tornado
Tornado The Log
Mortar The Log
Tornado The Log Mortar
Mortar The Log Dart Goblin Tornado
Mortar Tornado The Log
Mortar Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin
Mortar Dart Goblin The Log
The Log
Dart Goblin
Dart Goblin Tornado
The Log
Rascals Dart Goblin
The Log Mortar Dart Goblin
Tornado
Dart Goblin
Rascals Dart Goblin Tornado The Log
Dart Goblin Tornado
Mortar Dart Goblin Tornado The Log

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