My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Rascals Battle Ram Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram Balloon Inferno Dragon
Giant Snowball
Goblins Bomber Archers Battle Ram Balloon Inferno Dragon
Zap
Goblins Bomber Archers Battle Ram Balloon Inferno Dragon
Barbarian Barrel
Goblins Bomber Archers Rascals Battle Ram
The Log
Goblins Bomber Archers Rascals Battle Ram
Earthquake
Bomber Archers
Arrows
Goblins Bomber Archers Rascals
Royal Delivery
Goblins Bomber Archers Rascals Battle Ram Balloon Inferno Dragon
Fireball
Bomber Archers Rascals Battle Ram Balloon Inferno Dragon
Poison
Bomber Archers Rascals Balloon
Lightning
Battle Ram Balloon Inferno Dragon
Rocket
Rascals Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Archers Battle Ram Inferno Dragon Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Archers

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Battle Ram
Bomber
Battle Ram
Archers
Goblins Battle Ram Balloon Inferno Dragon
Rascals
Battle Ram Balloon
Battle Ram
The Log Goblins Bomber Archers Rascals
Balloon
Archers Rascals The Log
The Log
Battle Ram Balloon
Inferno Dragon
Archers

Defense Synergies 0 8

Goblins
Bomber Archers The Log
Bomber
Goblins The Log
Archers
Goblins Rascals The Log
Rascals
Archers The Log
Battle Ram
Balloon
The Log
Goblins Bomber Archers Rascals Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Inferno Dragon Goblins Bomber Rascals The Log
Goblins Bomber Archers Rascals Inferno Dragon
Inferno Dragon Goblins Bomber Rascals
Bomber The Log
The Log Goblins Bomber Archers Rascals
Inferno Dragon Archers Rascals
Rascals The Log
Inferno Dragon Goblins Rascals
Goblins Bomber Archers Rascals
Goblins Archers Bomber Rascals The Log
Inferno Dragon Archers Rascals
Bomber Rascals The Log
Bomber Goblins Rascals The Log
Inferno Dragon Rascals
Rascals The Log Inferno Dragon
Goblins Bomber Rascals
Goblins Bomber Archers Rascals The Log
The Log Bomber Archers Rascals Inferno Dragon
Inferno Dragon
Bomber Rascals Goblins Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Archers
Bomber Archers The Log Inferno Dragon
Goblins Rascals The Log
Rascals The Log
Rascals Inferno Dragon
Archers Rascals
Rascals Goblins Archers
Rascals Inferno Dragon
Goblins The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals
The Log
Rascals
Bomber Archers Rascals
Rascals Goblins Bomber Archers The Log Inferno Dragon
Bomber Archers Rascals The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
The Log
The Log
Rascals The Log
Bomber The Log
Bomber Archers The Log
The Log
The Log
Goblins
The Log
Archers
The Log
The Log
Bomber The Log
The Log
Bomber
Bomber Archers The Log
Bomber The Log
The Log
The Log
The Log
The Log Bomber
Inferno Dragon
The Log
The Log
The Log
Archers
Bomber The Log
The Log
Archers
Archers
The Log
Rascals
The Log Bomber
Rascals The Log
The Log

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