My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Prince Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Prince
Giant Snowball
Minions Goblin Barrel Electro Dragon
Zap
Minions Goblin Barrel Prince
Barbarian Barrel
Rascals Goblin Barrel Electro Wizard
The Log
Rascals Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Minions Rascals Goblin Barrel
Royal Delivery
Minions Rascals Goblin Barrel Prince Electro Dragon Electro Wizard
Fireball
Minions Rascals Goblin Barrel Electro Dragon Electro Wizard
Poison
Minions Rascals Electro Dragon Electro Wizard
Lightning
Prince Electro Dragon Electro Wizard
Rocket
Rascals Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Goblin Barrel Electro Wizard Rascals Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Prince
Minions
Rage Rascals Prince
Rascals
Goblin Barrel Minions Prince Electro Dragon Electro Wizard
Rage
Minions Prince Electro Dragon Electro Wizard
Goblin Barrel
Rascals Prince Arrows
Prince
Goblin Barrel Arrows Minions Rascals Rage Electro Wizard
Electro Dragon
Rascals Rage
Electro Wizard
Rascals Rage Prince

Defense Synergies 0 5

Arrows
Prince
Minions
Prince Electro Wizard
Rascals
Rage
Goblin Barrel
Prince
Arrows Minions Electro Wizard
Electro Dragon
Electro Wizard
Electro Wizard
Minions Prince Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Dragon Electro Wizard
Minions Rascals Prince Electro Dragon Electro Wizard
Prince Minions Rascals Electro Dragon Electro Wizard
Prince Minions Rascals Electro Dragon Electro Wizard
Arrows Prince
Arrows Minions Rascals Electro Dragon Electro Wizard
Minions Electro Wizard Arrows Rascals Electro Dragon
Arrows Rascals Electro Dragon Electro Wizard
Minions Rascals Prince
Rascals Prince Electro Wizard
Minions Electro Wizard Arrows Rascals Electro Dragon
Arrows Minions Rascals Electro Dragon Electro Wizard
Prince Minions Rascals Electro Dragon Electro Wizard
Arrows Minions Rascals Prince Electro Dragon Electro Wizard
Rascals Prince Electro Wizard
Rascals Prince Electro Wizard
Arrows Minions Rascals Prince Electro Dragon Electro Wizard
Arrows Minions Rascals Prince Electro Dragon Electro Wizard
Arrows Minions Rascals Electro Dragon Electro Wizard
Prince Electro Wizard
Rascals Arrows Minions Prince Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Prince Electro Wizard
Electro Wizard Arrows Prince Electro Dragon
Minions Rascals Prince Electro Dragon Electro Wizard
Prince Rascals Electro Wizard
Rascals Prince
Arrows Minions Rascals Electro Dragon Electro Wizard
Rascals Prince Minions Electro Wizard
Rascals Prince
Electro Dragon Electro Wizard Minions Prince
Minions Rascals Prince Electro Dragon
Arrows Prince Electro Wizard
Rascals Prince
Rascals Electro Dragon
Rascals Electro Dragon Electro Wizard Minions Prince
Arrows Minions Rascals Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Rascals Prince
Arrows
Arrows Minions Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Minions Prince Electro Dragon Electro Wizard
Arrows Prince Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Minions Electro Dragon
Arrows Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Minions
Arrows Prince Electro Dragon Electro Wizard
Arrows Electro Dragon
Minions Prince
Arrows
Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows Prince Electro Dragon
Arrows
Arrows Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Minions
Arrows Electro Dragon
Arrows Electro Dragon Electro Wizard
Prince
Arrows
Electro Wizard Minions Prince Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows
Rascals Prince Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows
Prince Electro Dragon
Electro Dragon Minions Rascals Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Prince Electro Wizard

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