My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Furnace Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Furnace Goblin Barrel Skeleton Army
Zap
Bats Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Rascals Furnace Goblin Barrel Skeleton Army Executioner
The Log
Rascals Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Bats Rascals Furnace Goblin Barrel Skeleton Army
Royal Delivery
Bats Rascals Goblin Barrel Skeleton Army Executioner P.E.K.K.A
Fireball
Rascals Furnace Goblin Barrel Skeleton Army Executioner
Poison
Bats Rascals Furnace Skeleton Army Executioner
Lightning
Furnace Executioner
Rocket
Rascals Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Furnace Rascals Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Rascals
Goblin Barrel Bats
Furnace
Goblin Barrel P.E.K.K.A
Goblin Barrel
Rascals Bats Arrows Furnace Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Bats Furnace Goblin Barrel Executioner

Defense Synergies 0 6

Bats
Rascals P.E.K.K.A
Arrows
Furnace P.E.K.K.A
Rascals
Bats
Furnace
Arrows Skeleton Army
Goblin Barrel
Skeleton Army
Furnace Executioner
Executioner
Skeleton Army
P.E.K.K.A
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army P.E.K.K.A Bats Rascals Furnace Executioner
Furnace Skeleton Army P.E.K.K.A Bats Rascals Executioner
Skeleton Army P.E.K.K.A Bats Rascals Furnace
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Rascals Furnace Executioner
Bats Furnace Arrows Rascals Executioner
Arrows Rascals P.E.K.K.A
P.E.K.K.A Rascals Furnace Skeleton Army
Skeleton Army Rascals
Bats Skeleton Army Executioner Arrows Rascals Furnace
Arrows Executioner Bats Rascals Furnace
Furnace Skeleton Army P.E.K.K.A Bats Rascals
Skeleton Army Executioner Bats Arrows Rascals Furnace P.E.K.K.A
Skeleton Army P.E.K.K.A Rascals Furnace
Skeleton Army Rascals Furnace P.E.K.K.A
Bats Arrows Rascals Furnace Skeleton Army Executioner P.E.K.K.A
Arrows Bats Rascals Furnace Skeleton Army Executioner
Arrows Furnace Executioner Bats Rascals
P.E.K.K.A
Rascals Skeleton Army Bats Arrows Furnace Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Furnace P.E.K.K.A
Arrows Executioner
Skeleton Army P.E.K.K.A Bats Rascals Furnace
Skeleton Army P.E.K.K.A Bats Rascals
P.E.K.K.A Rascals Skeleton Army Executioner
Arrows Furnace Executioner Bats Rascals
Rascals Skeleton Army P.E.K.K.A Bats Furnace
P.E.K.K.A Rascals Skeleton Army
P.E.K.K.A Bats Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Rascals
Skeleton Army P.E.K.K.A Arrows
Rascals Skeleton Army P.E.K.K.A Executioner
Rascals Furnace Skeleton Army Executioner
Rascals Skeleton Army Bats Furnace Executioner P.E.K.K.A
Bats Arrows Executioner Rascals P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Executioner
Arrows
Arrows Rascals
Executioner Arrows Furnace
Arrows Executioner Bats Furnace
Arrows Furnace Executioner
Arrows Executioner
Arrows
Bats
Arrows
Arrows Executioner
Executioner
Arrows
Arrows Furnace
Arrows Furnace Executioner
Arrows Furnace Executioner
Arrows
Bats
Arrows Executioner
Arrows
Arrows
Arrows
Arrows Furnace Executioner
Arrows Executioner
Arrows
Arrows
Bats Arrows Furnace Executioner
Bats
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Skeleton Army
Arrows Executioner
Arrows
Rascals Executioner
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Bats Rascals
Bats Executioner
Executioner

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