My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Zappies Electro Dragon Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Miner Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Ram Rider
Giant Snowball
Zappies Electro Dragon Miner Ram Rider
Zap
Zappies Bandit Ram Rider
Barbarian Barrel
Ice Spirit Valkyrie Zappies Bandit
The Log
Ice Spirit Zappies Bandit Ram Rider
Earthquake
Zappies
Arrows
Ice Spirit Zappies
Royal Delivery
Ice Spirit Valkyrie Zappies Electro Dragon Miner Bandit Ram Rider
Fireball
Zappies Electro Dragon Bandit Ram Rider
Poison
Zappies Electro Dragon
Lightning
Valkyrie Electro Dragon Bandit Ram Rider
Rocket
Valkyrie Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Miner Bandit Valkyrie Zappies Electro Dragon Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Miner Bandit Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Miner Bandit Ram Rider
Valkyrie
Ice Spirit Zappies Electro Dragon Bandit Ram Rider
Zappies
Valkyrie Electro Dragon Miner Bandit Ram Rider
Rocket
Miner
Electro Dragon
Valkyrie Zappies Miner
Miner
Ice Spirit Zappies Rocket Electro Dragon Bandit
Bandit
Ice Spirit Valkyrie Zappies Miner Ram Rider
Ram Rider
Ice Spirit Valkyrie Zappies Bandit

Defense Synergies 0 12

Ice Spirit
Valkyrie Zappies Rocket Electro Dragon Miner Bandit Ram Rider
Valkyrie
Ice Spirit Zappies Electro Dragon Bandit
Zappies
Ice Spirit Valkyrie Bandit
Rocket
Ice Spirit
Electro Dragon
Ice Spirit Valkyrie
Miner
Ice Spirit
Bandit
Ice Spirit Valkyrie Zappies Ram Rider
Ram Rider
Ice Spirit Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Zappies Electro Dragon Ram Rider
Ice Spirit Valkyrie Zappies Electro Dragon Bandit Ram Rider
Rocket Ram Rider Valkyrie Zappies Electro Dragon Bandit
Valkyrie Zappies Electro Dragon Bandit Ram Rider
Valkyrie Rocket
Valkyrie Zappies Electro Dragon Bandit
Rocket Ram Rider Ice Spirit Zappies Electro Dragon
Rocket Valkyrie Electro Dragon Bandit Ram Rider
Zappies
Ice Spirit Valkyrie Zappies Miner Bandit
Valkyrie Zappies Electro Dragon Bandit Ram Rider
Zappies Electro Dragon Ram Rider
Ice Spirit Valkyrie Zappies Rocket Electro Dragon Bandit Ram Rider
Valkyrie Rocket Ice Spirit Zappies Electro Dragon
Zappies Bandit Ram Rider
Rocket Ice Spirit Zappies Bandit Ram Rider
Valkyrie Zappies Electro Dragon
Ice Spirit Valkyrie Zappies Electro Dragon Bandit Ram Rider
Valkyrie Ice Spirit Zappies Electro Dragon Bandit Ram Rider
Zappies Ram Rider
Valkyrie Zappies Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zappies Bandit
Bandit Valkyrie Rocket Electro Dragon Miner
Zappies Bandit Ice Spirit Valkyrie Rocket Electro Dragon Ram Rider
Valkyrie Rocket Zappies Bandit Ram Rider
Valkyrie Zappies Bandit Ram Rider
Rocket Ice Spirit Zappies Electro Dragon Ram Rider
Rocket Valkyrie Zappies Bandit Ram Rider
Valkyrie Zappies
Rocket Electro Dragon Ice Spirit Valkyrie Zappies Bandit
Zappies
Valkyrie Zappies Electro Dragon
Rocket Valkyrie
Rocket Valkyrie Zappies Bandit Ram Rider
Valkyrie Zappies Electro Dragon
Zappies Electro Dragon Ice Spirit Valkyrie Rocket
Valkyrie Zappies Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Electro Dragon Bandit
Electro Dragon Miner Bandit Ram Rider
Rocket Electro Dragon Miner Bandit
Valkyrie Rocket
Rocket Valkyrie
Ice Spirit Rocket Electro Dragon Ram Rider
Ice Spirit Electro Dragon Ram Rider
Miner Electro Dragon Bandit Ram Rider
Rocket Electro Dragon
Rocket Miner Valkyrie Electro Dragon Bandit Ram Rider
Rocket Electro Dragon
Rocket Miner Bandit
Rocket Electro Dragon Bandit
Rocket Electro Dragon Bandit
Rocket Electro Dragon Bandit
Rocket
Rocket
Rocket Electro Dragon Bandit
Rocket Valkyrie Electro Dragon Miner
Rocket
Rocket
Rocket
Rocket Electro Dragon
Ice Spirit Valkyrie Electro Dragon
Miner Electro Dragon Bandit Ram Rider
Electro Dragon Miner Bandit Ram Rider
Rocket Miner Bandit
Electro Dragon
Rocket Electro Dragon Ice Spirit Zappies
Rocket Electro Dragon Miner Bandit
Rocket Ice Spirit Zappies Electro Dragon
Rocket
Ice Spirit Zappies Rocket Electro Dragon Bandit
Rocket Zappies Electro Dragon Ram Rider
Miner Valkyrie Rocket Electro Dragon
Electro Dragon
Rocket
Electro Dragon
Electro Dragon Ice Spirit Zappies Rocket
Zappies Rocket Electro Dragon
Electro Dragon Rocket Miner Bandit

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