My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Baby Dragon Witch Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Furnace Skeleton Army Baby Dragon Witch Ram Rider
Zap
Furnace Skeleton Army Witch Ram Rider
Barbarian Barrel
Furnace Wizard Skeleton Army Witch Royal Ghost
The Log
Mini P.E.K.K.A Furnace Skeleton Army Witch Ram Rider
Earthquake
Furnace Skeleton Army Witch
Arrows
Furnace Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch Royal Ghost Ram Rider
Fireball
Furnace Wizard Skeleton Army Baby Dragon Witch Ram Rider
Poison
Furnace Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Furnace Wizard Baby Dragon Witch Ram Rider
Rocket
Furnace Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Mini P.E.K.K.A Furnace Baby Dragon Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Mini P.E.K.K.A Furnace

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Furnace Wizard Baby Dragon Ram Rider
Furnace
Mini P.E.K.K.A Baby Dragon Royal Ghost Ram Rider
Wizard
Mini P.E.K.K.A Royal Ghost Ram Rider
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Furnace Witch Ram Rider
Witch
Baby Dragon Royal Ghost Ram Rider
Royal Ghost
Furnace Wizard Witch Ram Rider
Ram Rider
Mini P.E.K.K.A Furnace Wizard Baby Dragon Witch Royal Ghost

Defense Synergies 0 14

Mini P.E.K.K.A
Furnace Wizard Skeleton Army Baby Dragon Witch Royal Ghost Ram Rider
Furnace
Mini P.E.K.K.A Skeleton Army Baby Dragon Royal Ghost
Wizard
Mini P.E.K.K.A Skeleton Army Royal Ghost
Skeleton Army
Mini P.E.K.K.A Furnace Wizard
Baby Dragon
Mini P.E.K.K.A Furnace Witch
Witch
Mini P.E.K.K.A Baby Dragon Royal Ghost
Royal Ghost
Mini P.E.K.K.A Furnace Wizard Witch
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Furnace Witch Ram Rider
Mini P.E.K.K.A Furnace Skeleton Army Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Furnace Ram Rider
Mini P.E.K.K.A Skeleton Army
Skeleton Army Furnace Baby Dragon Royal Ghost
Furnace Ram Rider Wizard Baby Dragon Witch
Baby Dragon Ram Rider
Mini P.E.K.K.A Witch Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A Royal Ghost
Skeleton Army Witch Furnace Wizard Baby Dragon Royal Ghost Ram Rider
Furnace Wizard Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Furnace Skeleton Army Wizard Witch Ram Rider
Wizard Skeleton Army Mini P.E.K.K.A Furnace Baby Dragon Witch Royal Ghost
Mini P.E.K.K.A Skeleton Army Furnace Ram Rider
Skeleton Army Mini P.E.K.K.A Furnace Ram Rider
Wizard Mini P.E.K.K.A Furnace Skeleton Army Witch
Furnace Wizard Skeleton Army Baby Dragon Witch Royal Ghost Ram Rider
Furnace Wizard Baby Dragon Witch Royal Ghost Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Skeleton Army Royal Ghost Mini P.E.K.K.A Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Furnace Witch Royal Ghost
Mini P.E.K.K.A Wizard Baby Dragon Royal Ghost
Skeleton Army Mini P.E.K.K.A Furnace Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Furnace Wizard Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Furnace Witch Ram Rider
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard Witch Ram Rider
Wizard Furnace Skeleton Army Baby Dragon Witch
Skeleton Army Witch Mini P.E.K.K.A Furnace Baby Dragon
Mini P.E.K.K.A Wizard Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Royal Ghost
Baby Dragon Royal Ghost Ram Rider
Baby Dragon
Wizard Furnace Baby Dragon
Wizard Furnace Baby Dragon Witch Ram Rider
Furnace Wizard Baby Dragon Witch
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Mini P.E.K.K.A
Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Wizard Baby Dragon Witch
Furnace Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Furnace Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch Royal Ghost Ram Rider
Wizard Baby Dragon Witch Ram Rider
Baby Dragon
Furnace Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Skeleton Army Witch
Wizard Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Royal Ghost

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