My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Firecracker Tesla Valkyrie Electro Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Electro Wizard Ram Rider
Fireball
Firecracker Tesla Electro Wizard Ram Rider
Poison
Bats Firecracker Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Tesla Valkyrie Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker Ram Rider
Zap
Arrows Firecracker Electro Wizard Ram Rider Bats Valkyrie
Arrows
Zap Ram Rider
Firecracker
Zap Bats Valkyrie Ram Rider
Tesla
Valkyrie
Bats Zap Firecracker Electro Wizard Ram Rider
Electro Wizard
Zap Valkyrie Ram Rider
Ram Rider
Zap Bats Arrows Firecracker Valkyrie Electro Wizard

Defense Synergies 2 18

Bats
Zap Firecracker Tesla Valkyrie Electro Wizard
Zap
Electro Wizard Bats Arrows Firecracker Tesla Valkyrie Ram Rider
Arrows
Zap Tesla Valkyrie
Firecracker
Valkyrie Bats Zap Tesla Electro Wizard
Tesla
Bats Zap Arrows Firecracker Valkyrie Electro Wizard
Valkyrie
Firecracker Bats Zap Arrows Tesla Electro Wizard
Electro Wizard
Zap Bats Firecracker Tesla Valkyrie Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie Electro Wizard Ram Rider
Bats Zap Firecracker Tesla Valkyrie Electro Wizard Ram Rider
Tesla Ram Rider Bats Valkyrie Electro Wizard
Tesla Bats Firecracker Valkyrie Electro Wizard Ram Rider
Arrows Firecracker Valkyrie
Arrows Bats Zap Firecracker Tesla Valkyrie Electro Wizard
Bats Tesla Electro Wizard Ram Rider Zap Arrows Firecracker
Zap Arrows Tesla Valkyrie Electro Wizard Ram Rider
Tesla
Firecracker Tesla Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Zap Arrows Firecracker Tesla Ram Rider
Arrows Tesla Bats Zap Firecracker Electro Wizard Ram Rider
Tesla Bats Zap Valkyrie Electro Wizard Ram Rider
Valkyrie Bats Zap Arrows Firecracker Tesla Electro Wizard
Tesla Electro Wizard Ram Rider
Zap Tesla Electro Wizard Ram Rider
Tesla Bats Arrows Firecracker Valkyrie Electro Wizard
Arrows Tesla Bats Zap Firecracker Valkyrie Electro Wizard Ram Rider
Zap Arrows Valkyrie Bats Firecracker Tesla Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Valkyrie Bats Arrows Firecracker Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Electro Wizard
Electro Wizard Zap Arrows Firecracker Tesla Valkyrie
Bats Zap Valkyrie Electro Wizard Ram Rider
Valkyrie Bats Zap Tesla Electro Wizard Ram Rider
Tesla Valkyrie Ram Rider
Arrows Firecracker Bats Zap Tesla Electro Wizard Ram Rider
Bats Tesla Valkyrie Electro Wizard Ram Rider
Tesla Valkyrie
Zap Electro Wizard Bats Firecracker Valkyrie
Tesla
Bats Tesla Valkyrie
Zap Arrows Valkyrie Electro Wizard
Tesla Valkyrie Ram Rider
Firecracker Tesla Valkyrie
Tesla Electro Wizard Bats Zap Firecracker Valkyrie
Bats Arrows Valkyrie Zap Firecracker Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap Electro Wizard Ram Rider
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Bats Zap Ram Rider
Arrows Firecracker
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Bats Electro Wizard
Firecracker Zap Arrows Valkyrie Electro Wizard Ram Rider
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Electro Wizard Ram Rider
Zap Arrows Ram Rider
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker
Zap Electro Wizard Bats
Zap Arrows Firecracker Electro Wizard Ram Rider
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard

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