My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Rascals Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Elixir Golem Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Elixir Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Ram Rider
Giant Snowball
Minions Goblin Gang Ram Rider
Zap
Minions Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Tesla Rascals Elixir Golem Electro Wizard
The Log
Goblin Gang Rascals Elixir Golem Ram Rider
Earthquake
Goblin Gang Tesla Elixir Golem
Arrows
Minions Goblin Gang Rascals
Royal Delivery
Minions Goblin Gang Rascals Elixir Golem Electro Wizard Ram Rider
Fireball
Minions Goblin Gang Tesla Rascals Elixir Golem Electro Wizard Ram Rider
Poison
Minions Goblin Gang Rascals Elixir Golem Electro Wizard
Lightning
Tesla Electro Wizard Ram Rider
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Elixir Golem Tesla Electro Wizard Rascals Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Elixir Golem Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Elixir Golem Ram Rider
Goblin Gang
Elixir Golem
Tesla
Rascals
Minions Electro Wizard Ram Rider
Elixir Golem
Lightning Minions Goblin Gang
Lightning
Elixir Golem Ram Rider
Electro Wizard
Rascals Ram Rider
Ram Rider
Lightning Minions Rascals Electro Wizard

Defense Synergies 1 8

Minions
Tesla Electro Wizard Ram Rider
Goblin Gang
Tesla Rascals Electro Wizard
Tesla
Goblin Gang Minions Rascals Electro Wizard
Rascals
Goblin Gang Tesla
Elixir Golem
Lightning
Electro Wizard
Minions Goblin Gang Tesla Ram Rider
Ram Rider
Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Tesla Electro Wizard Ram Rider
Minions Goblin Gang Tesla Rascals Electro Wizard Ram Rider
Goblin Gang Tesla Ram Rider Minions Rascals Lightning Electro Wizard
Tesla Minions Goblin Gang Rascals Electro Wizard Ram Rider
Lightning
Goblin Gang Minions Tesla Rascals Electro Wizard
Minions Tesla Lightning Electro Wizard Ram Rider Goblin Gang Rascals
Lightning Tesla Rascals Electro Wizard Ram Rider
Tesla Minions Goblin Gang Rascals
Goblin Gang Tesla Rascals Electro Wizard
Minions Goblin Gang Electro Wizard Tesla Rascals Ram Rider
Minions Tesla Goblin Gang Rascals Electro Wizard Ram Rider
Tesla Minions Goblin Gang Rascals Lightning Electro Wizard Ram Rider
Minions Goblin Gang Tesla Rascals Electro Wizard
Goblin Gang Tesla Rascals Electro Wizard Ram Rider
Goblin Gang Tesla Rascals Lightning Electro Wizard Ram Rider
Tesla Minions Goblin Gang Rascals Electro Wizard
Tesla Minions Goblin Gang Rascals Electro Wizard Ram Rider
Minions Tesla Rascals Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Goblin Gang Rascals Minions Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Tesla Electro Wizard
Electro Wizard Goblin Gang Tesla Lightning
Goblin Gang Minions Rascals Lightning Electro Wizard Ram Rider
Goblin Gang Lightning Tesla Rascals Electro Wizard Ram Rider
Goblin Gang Tesla Rascals Ram Rider
Minions Goblin Gang Tesla Rascals Electro Wizard Ram Rider
Goblin Gang Rascals Minions Tesla Lightning Electro Wizard Ram Rider
Tesla Rascals
Lightning Electro Wizard Minions
Goblin Gang Tesla
Minions Tesla Rascals
Lightning Electro Wizard
Rascals Lightning Goblin Gang Tesla Ram Rider
Tesla Rascals
Goblin Gang Tesla Rascals Electro Wizard Minions Lightning
Minions Tesla Rascals Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals
Electro Wizard Ram Rider
Lightning
Lightning Rascals
Minions Ram Rider
Lightning Ram Rider
Lightning Ram Rider
Lightning Minions Goblin Gang Electro Wizard
Lightning Electro Wizard Ram Rider
Lightning
Lightning
Lightning Minions
Lightning
Lightning
Lightning
Lightning
Minions Lightning
Lightning Electro Wizard
Lightning
Lightning Minions
Lightning
Lightning
Lightning
Lightning Electro Wizard Ram Rider
Lightning Ram Rider
Lightning
Lightning Electro Wizard
Lightning Electro Wizard Minions
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Minions Goblin Gang
Lightning Electro Wizard Ram Rider
Lightning Goblin Gang Rascals Electro Wizard
Lightning
Lightning
Minions Goblin Gang Rascals Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard

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