My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider Sparky
Giant Snowball
Guards Ram Rider
Zap
Inferno Tower Guards Ram Rider Sparky
Barbarian Barrel
Ice Spirit Rascals Inferno Tower Guards Sparky
The Log
Ice Spirit Rascals Guards Ram Rider Sparky
Earthquake
Inferno Tower Guards
Arrows
Ice Spirit Rascals Guards
Royal Delivery
Ice Spirit Rascals Guards Ram Rider Sparky
Fireball
Rascals Inferno Tower Ram Rider Sparky
Poison
Rascals Inferno Tower Guards Sparky
Lightning
Inferno Tower Ram Rider Sparky
Rocket
Rascals Inferno Tower Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Guards Rascals Inferno Tower Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Rascals Guards Ram Rider
Arrows
Sparky Ram Rider
Rascals
Ice Spirit Ram Rider
Inferno Tower
Guards
Ice Spirit The Log Ram Rider
The Log
Guards Ram Rider Sparky
Ram Rider
Ice Spirit Arrows Rascals Guards The Log
Sparky
Ice Spirit Arrows The Log

Defense Synergies 4 12

Ice Spirit
Inferno Tower Sparky Rascals Guards The Log Ram Rider
Arrows
Inferno Tower Sparky
Rascals
Ice Spirit Inferno Tower The Log
Inferno Tower
Ice Spirit Guards The Log Arrows Rascals
Guards
Inferno Tower Ice Spirit The Log Sparky
The Log
Inferno Tower Ice Spirit Rascals Guards Ram Rider Sparky
Ram Rider
Ice Spirit The Log
Sparky
Ice Spirit Arrows Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Ram Rider Sparky
Inferno Tower Sparky Ice Spirit Rascals The Log Ram Rider
Inferno Tower Ram Rider Sparky Rascals
Inferno Tower Sparky Rascals Guards Ram Rider
Arrows The Log Sparky
Arrows The Log Rascals Guards
Inferno Tower Ram Rider Ice Spirit Arrows Rascals
Arrows Rascals Inferno Tower The Log Ram Rider Sparky
Inferno Tower Sparky Rascals
Guards Ice Spirit Rascals Inferno Tower Sparky
Guards Arrows Rascals The Log Ram Rider
Arrows Inferno Tower Rascals Ram Rider
Inferno Tower Sparky Ice Spirit Rascals Guards The Log Ram Rider
Sparky Ice Spirit Arrows Rascals Guards The Log
Inferno Tower Sparky Rascals Ram Rider
Inferno Tower Ice Spirit Rascals The Log Ram Rider Sparky
Sparky Arrows Rascals Inferno Tower
Ice Spirit Arrows Rascals Guards The Log Ram Rider
Arrows The Log Ice Spirit Rascals Guards Ram Rider
Sparky Inferno Tower Ram Rider
Rascals Arrows Guards The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Inferno Tower Sparky
Arrows The Log
Guards Ice Spirit Rascals Inferno Tower The Log Ram Rider Sparky
Guards Rascals Inferno Tower The Log Ram Rider Sparky
Inferno Tower Rascals Guards Ram Rider Sparky
Arrows Ice Spirit Rascals Ram Rider
Rascals Guards Sparky Inferno Tower Ram Rider
Inferno Tower Rascals Sparky
Ice Spirit Inferno Tower The Log Sparky
Inferno Tower Guards Sparky
Rascals Inferno Tower Guards Sparky
Arrows Guards The Log
Rascals Inferno Tower Guards Ram Rider Sparky
Rascals Sparky
Rascals Inferno Tower Guards Sparky Ice Spirit The Log
Arrows Rascals Inferno Tower The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Guards The Log Sparky
Arrows The Log Ram Rider
Arrows The Log Sparky
Arrows Rascals Guards The Log Sparky
Arrows The Log Sparky
Arrows Ice Spirit Ram Rider
Arrows The Log Sparky
Arrows The Log Ice Spirit Ram Rider
Arrows The Log Ram Rider
Guards Sparky
Arrows The Log Ram Rider Sparky
Arrows
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Arrows The Log
The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows The Log Ice Spirit Sparky
Arrows The Log Ram Rider Sparky
Arrows The Log Ram Rider Sparky
Arrows The Log Sparky
Arrows Sparky
Ice Spirit Guards
Sparky
Arrows The Log Sparky
Ice Spirit Arrows Sparky
Sparky
Arrows The Log Sparky
Ice Spirit Guards
Arrows Ram Rider
Arrows The Log
Rascals Sparky
Arrows The Log
Arrows Sparky
Sparky
Ice Spirit Rascals Guards The Log Sparky
The Log Sparky

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