My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Bandit Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Rascals Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Bandit Inferno Dragon Ram Rider
Giant Snowball
Goblins Clone Inferno Dragon Ram Rider
Zap
Goblins Clone Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Goblins Knight Rascals Clone Bandit
The Log
Goblins Rascals Clone Bandit Ram Rider
Earthquake
Clone
Arrows
Goblins Rascals Clone
Royal Delivery
Goblins Knight Rascals Clone Bandit Inferno Dragon Ram Rider
Fireball
Rascals Clone Bandit Inferno Dragon Ram Rider
Poison
Rascals Clone
Lightning
Knight Bandit Inferno Dragon Ram Rider
Rocket
Rascals Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Clone Bandit Inferno Dragon Rascals Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Clone

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Bandit Ram Rider
Knight
Arrows Ram Rider
Rascals
Bandit Ram Rider
Clone
Inferno Dragon
Bandit
Arrows Rascals Ram Rider
Inferno Dragon
Clone
Ram Rider
Arrows Knight Rascals Bandit

Defense Synergies 0 5

Goblins
Knight Bandit
Arrows
Knight Bandit
Knight
Goblins Arrows
Rascals
Clone
Bandit
Goblins Arrows Ram Rider
Inferno Dragon
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ram Rider
Inferno Dragon Goblins Knight Rascals Bandit Ram Rider
Ram Rider Goblins Knight Rascals Bandit Inferno Dragon
Inferno Dragon Goblins Knight Rascals Bandit Ram Rider
Arrows
Arrows Goblins Rascals Bandit
Inferno Dragon Ram Rider Arrows Rascals
Arrows Rascals Bandit Ram Rider
Inferno Dragon Goblins Rascals
Knight Goblins Rascals Bandit
Goblins Arrows Knight Rascals Bandit Ram Rider
Arrows Inferno Dragon Rascals Ram Rider
Knight Rascals Bandit Ram Rider
Goblins Arrows Rascals
Inferno Dragon Knight Rascals Bandit Ram Rider
Rascals Bandit Inferno Dragon Ram Rider
Goblins Arrows Knight Rascals
Arrows Goblins Knight Rascals Bandit Ram Rider
Arrows Knight Rascals Bandit Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Rascals Goblins Arrows Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Goblins Bandit
Bandit Arrows Knight Inferno Dragon
Bandit Goblins Knight Rascals Ram Rider
Knight Rascals Bandit Ram Rider
Knight Rascals Bandit Inferno Dragon Ram Rider
Arrows Rascals Ram Rider
Rascals Goblins Knight Bandit Ram Rider
Knight Rascals Inferno Dragon
Goblins Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Rascals
Arrows
Rascals Knight Bandit Ram Rider
Rascals
Rascals Goblins Knight Inferno Dragon
Arrows Rascals Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals Bandit
Arrows Bandit Ram Rider
Arrows Bandit
Arrows Knight Rascals
Arrows
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Bandit Ram Rider
Goblins
Arrows Knight Bandit Ram Rider
Arrows
Knight Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows
Arrows
Arrows
Arrows
Inferno Dragon
Arrows Bandit Ram Rider
Arrows Bandit Ram Rider
Arrows Bandit
Arrows
Arrows Bandit
Arrows
Arrows
Bandit
Arrows Ram Rider
Arrows
Knight Rascals
Arrows
Arrows
Rascals
Bandit

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