My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Wizard Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Recruits Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Ram Rider
Giant Snowball
Fire Spirit Royal Recruits Guards Princess Ram Rider
Zap
Fire Spirit Guards Princess Ram Rider
Barbarian Barrel
Fire Spirit Rascals Royal Recruits Wizard Guards Princess
The Log
Fire Spirit Rascals Royal Recruits Guards Princess Ram Rider
Earthquake
Guards
Arrows
Fire Spirit Rascals Royal Recruits Guards Princess
Royal Delivery
Fire Spirit Rascals Royal Recruits Wizard Guards Princess Ram Rider
Fireball
Rascals Wizard Princess Ram Rider
Poison
Rascals Royal Recruits Wizard Guards Princess
Lightning
Wizard Ram Rider
Rocket
Rascals Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Rocket Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Princess Rascals Wizard Ram Rider Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Guards Princess Rascals

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Ram Rider
Rascals
Ram Rider
Royal Recruits
Fire Spirit Princess Ram Rider
Wizard
Ram Rider
Rocket
Guards
Ram Rider
Princess
Royal Recruits
Ram Rider
Fire Spirit Rascals Royal Recruits Wizard Guards

Defense Synergies 0 5

Fire Spirit
Royal Recruits
Rascals
Princess
Royal Recruits
Fire Spirit Princess
Wizard
Guards
Rocket
Guards
Wizard Princess
Princess
Rascals Royal Recruits Guards
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Wizard Ram Rider
Rascals Royal Recruits Ram Rider
Rocket Ram Rider Fire Spirit Rascals Royal Recruits
Royal Recruits Rascals Guards Ram Rider
Royal Recruits Rocket Princess
Fire Spirit Rascals Guards
Rocket Ram Rider Fire Spirit Rascals Wizard Princess
Rocket Rascals Royal Recruits Ram Rider
Rascals Royal Recruits Princess
Guards Fire Spirit Rascals Royal Recruits
Guards Rascals Royal Recruits Wizard Princess Ram Rider
Rascals Wizard Princess Ram Rider
Royal Recruits Fire Spirit Rascals Wizard Rocket Guards Ram Rider
Fire Spirit Wizard Rocket Rascals Royal Recruits Guards Princess
Royal Recruits Rascals Ram Rider
Rocket Rascals Royal Recruits Ram Rider
Wizard Rascals Royal Recruits
Fire Spirit Rascals Royal Recruits Wizard Guards Ram Rider
Wizard Fire Spirit Rascals Royal Recruits Guards Princess Ram Rider
Royal Recruits Ram Rider
Rascals Royal Recruits Wizard Fire Spirit Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Guards
Wizard Rocket
Royal Recruits Guards Rascals Rocket Ram Rider
Royal Recruits Rocket Guards Rascals Ram Rider
Royal Recruits Rascals Guards Ram Rider
Fire Spirit Wizard Rocket Rascals Princess Ram Rider
Rascals Royal Recruits Rocket Guards Ram Rider
Rascals Royal Recruits
Royal Recruits Rocket
Royal Recruits Guards
Rascals Royal Recruits Guards
Royal Recruits Rocket Guards
Rascals Royal Recruits Rocket Wizard Guards Ram Rider
Royal Recruits Wizard Rascals Princess
Rascals Royal Recruits Guards Rocket
Rascals Royal Recruits Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Royal Recruits Rocket Guards
Princess Ram Rider
Rocket
Rascals Royal Recruits Rocket Guards
Wizard Rocket Fire Spirit
Wizard Fire Spirit Rocket Princess Ram Rider
Fire Spirit Wizard Princess
Fire Spirit Wizard Princess Ram Rider
Wizard Ram Rider
Rocket Fire Spirit Guards
Rocket Royal Recruits Wizard Princess Ram Rider
Fire Spirit Wizard Rocket Princess
Rocket Fire Spirit Princess
Rocket Princess
Princess
Rocket Wizard Princess
Royal Recruits Wizard Rocket Princess
Rocket
Rocket
Rocket Fire Spirit Wizard Princess
Rocket Fire Spirit Wizard Princess
Rocket
Rocket Wizard Princess
Rocket
Rocket Royal Recruits
Fire Spirit Wizard Princess
Wizard Princess Ram Rider
Wizard Princess Ram Rider
Rocket
Fire Spirit Wizard Princess
Rocket Wizard Guards
Wizard Rocket
Rocket Princess
Rocket Wizard Princess
Fire Spirit Royal Recruits Rocket Guards Princess
Rocket Fire Spirit Wizard Princess Ram Rider
Rascals Wizard Rocket Princess
Wizard Princess
Rocket
Royal Recruits
Rascals Royal Recruits Rocket Guards Princess
Rocket Princess
Royal Recruits Rocket Princess

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