My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards Ram Rider
Giant Snowball
Minions Flying Machine Guards Ram Rider
Zap
Minions Royal Giant Flying Machine Guards Goblin Giant Ram Rider
Barbarian Barrel
Guards
The Log
Royal Giant Guards Ram Rider
Earthquake
Guards
Arrows
Minions Flying Machine Guards
Royal Delivery
Minions Flying Machine Guards Ram Rider
Fireball
Minions Flying Machine Ram Rider
Poison
Minions Flying Machine Guards
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Flying Machine Poison Ram Rider Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Guards Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Goblin Giant Ram Rider
Royal Giant
Minions Poison Flying Machine Guards The Log
Flying Machine
Royal Giant Goblin Giant Ram Rider
Guards
Royal Giant The Log Ram Rider
Poison
Royal Giant Goblin Giant The Log Ram Rider
Goblin Giant
Minions Flying Machine Poison The Log
The Log
Royal Giant Guards Poison Goblin Giant Ram Rider
Ram Rider
Minions Flying Machine Guards Poison The Log

Defense Synergies 0 11

Minions
Flying Machine Goblin Giant The Log Ram Rider
Royal Giant
Flying Machine
Minions Guards The Log
Guards
Flying Machine Poison The Log
Poison
Guards The Log
Goblin Giant
Minions The Log
The Log
Minions Flying Machine Guards Poison Goblin Giant Ram Rider
Ram Rider
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Goblin Giant The Log Ram Rider
Minions Flying Machine The Log Ram Rider
Ram Rider Minions
Minions Guards Ram Rider
Poison The Log
The Log Minions Flying Machine Guards
Minions Ram Rider Flying Machine Poison
Flying Machine Poison Goblin Giant The Log Ram Rider
Minions
Guards
Minions Guards Poison Flying Machine Goblin Giant The Log Ram Rider
Minions Flying Machine Poison Ram Rider
Minions Flying Machine Guards The Log Ram Rider
Minions Guards Poison The Log
Ram Rider
The Log Ram Rider
Minions Poison
Minions Flying Machine Guards The Log Ram Rider
Poison The Log Minions Flying Machine Guards Ram Rider
Ram Rider
Minions Flying Machine Guards Poison Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Flying Machine The Log
Guards Minions Goblin Giant The Log Ram Rider
Guards Goblin Giant The Log Ram Rider
Guards Goblin Giant Ram Rider
Poison Minions Flying Machine Goblin Giant Ram Rider
Guards Minions Flying Machine Goblin Giant Ram Rider
Goblin Giant
Minions Flying Machine Poison The Log
Guards Goblin Giant
Minions Flying Machine Guards
Guards Poison Goblin Giant The Log
Guards Goblin Giant Ram Rider
Flying Machine
Guards Minions Flying Machine Poison Goblin Giant The Log
Minions Poison Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards The Log
Poison Flying Machine The Log Ram Rider
Flying Machine Poison Goblin Giant The Log
Flying Machine Guards Poison The Log
Poison The Log
Poison Minions Flying Machine Goblin Giant Ram Rider
Flying Machine Poison The Log
Poison The Log Flying Machine Ram Rider
Poison The Log Flying Machine Ram Rider
Minions Guards Poison
Poison Flying Machine The Log Ram Rider
Poison Flying Machine
Flying Machine Poison The Log
Minions Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison
Minions
Flying Machine Poison The Log
Flying Machine Poison The Log
Minions Poison The Log
Poison
The Log
Flying Machine Poison The Log
Poison The Log
Poison The Log Flying Machine Ram Rider
Flying Machine Poison The Log Ram Rider
Poison The Log
Poison Flying Machine
Minions Flying Machine Guards Poison
Poison The Log
Poison
Poison The Log
Minions Flying Machine Guards
Poison Flying Machine Ram Rider
The Log
Poison Flying Machine
The Log Flying Machine Poison
Poison
Flying Machine
Minions Flying Machine Guards Poison The Log
Flying Machine Poison
Poison Flying Machine Goblin Giant The Log

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