My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Mega Minion Golem Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Clone Ram Rider
Giant Snowball
Skeletons Spear Goblins Mega Minion Clone Ram Rider
Zap
Skeletons Spear Goblins Clone Ram Rider
Barbarian Barrel
Skeletons Spear Goblins Clone
The Log
Skeletons Spear Goblins Clone Ram Rider
Earthquake
Skeletons Spear Goblins Clone
Arrows
Skeletons Spear Goblins Clone
Royal Delivery
Skeletons Spear Goblins Mega Minion Clone Ram Rider
Fireball
Mega Minion Clone Ram Rider
Poison
Spear Goblins Mega Minion Clone
Lightning
Mega Minion Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Clone Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Mega Minion Clone Ram Rider Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Mega Minion Clone

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Golem Ram Rider Mega Knight
Mega Minion
Golem Mega Knight
Clone
Golem
Lightning
Golem Ram Rider
Golem
Mega Minion Clone Lightning Spear Goblins
Ram Rider
Lightning Spear Goblins Mega Knight
Mega Knight
Spear Goblins Mega Minion Ram Rider

Defense Synergies 0 6

Skeletons
Spear Goblins Mega Minion Ram Rider
Spear Goblins
Skeletons Mega Minion Mega Knight
Mega Minion
Skeletons Spear Goblins Mega Knight
Clone
Lightning
Golem
Ram Rider
Skeletons
Mega Knight
Spear Goblins Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Mega Minion Ram Rider
Skeletons Mega Minion Ram Rider Mega Knight
Ram Rider Mega Knight Skeletons Mega Minion Lightning
Skeletons Mega Minion Ram Rider Mega Knight
Lightning Mega Knight
Skeletons Spear Goblins Mega Minion Mega Knight
Mega Minion Lightning Ram Rider Spear Goblins
Lightning Ram Rider Mega Knight
Skeletons
Skeletons Spear Goblins Mega Knight
Skeletons Spear Goblins Mega Minion Ram Rider Mega Knight
Mega Minion Spear Goblins Ram Rider
Mega Knight Skeletons Lightning Ram Rider
Mega Knight Mega Minion
Ram Rider Mega Knight
Lightning Ram Rider Mega Knight
Mega Knight Skeletons
Mega Knight Spear Goblins Mega Minion Ram Rider
Spear Goblins Mega Minion Ram Rider Mega Knight
Ram Rider
Mega Knight Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins
Mega Minion Lightning Mega Knight
Mega Knight Skeletons Spear Goblins Lightning Ram Rider
Lightning Mega Knight Ram Rider
Skeletons Ram Rider Mega Knight
Skeletons Ram Rider
Skeletons Spear Goblins Mega Minion Lightning Ram Rider
Mega Knight
Lightning Mega Knight Skeletons Spear Goblins Mega Minion
Skeletons Mega Minion
Mega Knight Mega Minion
Lightning Mega Knight
Lightning Mega Knight Skeletons Ram Rider
Mega Knight
Skeletons Spear Goblins Mega Minion Lightning
Mega Knight Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning
Lightning
Mega Knight
Spear Goblins Mega Minion Ram Rider
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Ram Rider
Lightning
Lightning
Lightning
Lightning
Lightning Spear Goblins
Lightning Mega Knight
Lightning
Lightning
Lightning Mega Minion Mega Knight
Lightning Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Mega Knight
Mega Minion
Lightning Ram Rider
Lightning Ram Rider Mega Knight
Lightning
Lightning
Lightning Mega Minion
Lightning Mega Minion
Lightning Mega Knight
Lightning
Mega Knight
Lightning
Lightning Spear Goblins
Lightning Mega Minion Ram Rider
Lightning Mega Minion Mega Knight
Lightning
Lightning
Mega Minion Mega Knight
Lightning
Lightning
Lightning Mega Knight

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