My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Wizard Guards Electro Wizard
The Log
Mini P.E.K.K.A Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Wizard Guards P.E.K.K.A Electro Wizard Ram Rider
Fireball
Wizard Electro Wizard Ram Rider
Poison
Wizard Guards Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Mini P.E.K.K.A Electro Wizard Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Lightning The Log Electro Wizard Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Guards
The Log Ram Rider
Lightning
Ram Rider Mini P.E.K.K.A
P.E.K.K.A
Electro Wizard Wizard The Log Ram Rider
The Log
Mini P.E.K.K.A Guards P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Ram Rider
Lightning Mini P.E.K.K.A Wizard Guards P.E.K.K.A The Log Electro Wizard

Defense Synergies 3 14

Mini P.E.K.K.A
The Log Electro Wizard Wizard Guards Ram Rider
Wizard
Mini P.E.K.K.A Guards P.E.K.K.A The Log Electro Wizard
Guards
Mini P.E.K.K.A Wizard The Log Electro Wizard
Lightning
The Log
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Guards Lightning Electro Wizard Ram Rider
Electro Wizard
Mini P.E.K.K.A Wizard Guards P.E.K.K.A The Log Ram Rider
Ram Rider
Mini P.E.K.K.A The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Guards Electro Wizard Ram Rider
Lightning Mini P.E.K.K.A P.E.K.K.A The Log
The Log Guards Electro Wizard
Lightning Electro Wizard Ram Rider Wizard
Lightning P.E.K.K.A The Log Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Guards Mini P.E.K.K.A Electro Wizard
Guards Electro Wizard Wizard The Log Ram Rider
Wizard Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Wizard Guards Lightning The Log Electro Wizard Ram Rider
Wizard Mini P.E.K.K.A Guards P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Lightning P.E.K.K.A The Log Electro Wizard Ram Rider
Wizard Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Guards The Log Electro Wizard Ram Rider
Wizard The Log Guards Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Wizard Mini P.E.K.K.A Guards P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Lightning The Log
Guards P.E.K.K.A Mini P.E.K.K.A Lightning The Log Electro Wizard Ram Rider
Mini P.E.K.K.A Guards Lightning P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Mini P.E.K.K.A Guards Ram Rider
Wizard Electro Wizard Ram Rider
Mini P.E.K.K.A Guards P.E.K.K.A Lightning Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Mini P.E.K.K.A The Log
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Guards
Lightning P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Wizard Guards Ram Rider
Wizard
Guards Electro Wizard Mini P.E.K.K.A Lightning P.E.K.K.A The Log
Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
The Log Electro Wizard Ram Rider
Lightning The Log
Lightning Guards The Log
Wizard The Log
Wizard Ram Rider
Wizard The Log
The Log Wizard Lightning Ram Rider
The Log Wizard Lightning Ram Rider
Lightning Mini P.E.K.K.A Guards Electro Wizard
Lightning Wizard The Log Electro Wizard Ram Rider
Lightning Wizard
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard The Log Electro Wizard
Lightning Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Wizard
The Log Wizard Lightning Electro Wizard Ram Rider
Lightning Wizard The Log Ram Rider
Lightning The Log
Lightning Wizard Electro Wizard
Lightning Electro Wizard Wizard Guards
Lightning Mini P.E.K.K.A
Lightning Wizard The Log
Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning The Log
Lightning Electro Wizard Guards
Lightning Wizard Electro Wizard Ram Rider
The Log
Lightning Mini P.E.K.K.A Wizard Electro Wizard
The Log Wizard Lightning
Lightning
P.E.K.K.A
Guards Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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