My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Baby Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Fire Spirit Archers Mega Minion Baby Dragon Lumberjack Ram Rider
Zap
Fire Spirit Archers Ram Rider
Barbarian Barrel
Fire Spirit Archers Valkyrie Lumberjack
The Log
Fire Spirit Archers Lumberjack Ram Rider
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mega Minion Valkyrie Baby Dragon Lumberjack Ram Rider
Fireball
Archers Mega Minion Baby Dragon Lumberjack Ram Rider
Poison
Archers Mega Minion
Lightning
Mega Minion Valkyrie Baby Dragon Lumberjack Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Mega Minion Valkyrie Baby Dragon Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Mega Minion

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mega Minion Baby Dragon Lumberjack Ram Rider
Zap
Mega Minion Ram Rider Fire Spirit Archers Valkyrie Baby Dragon Lumberjack
Archers
Valkyrie Zap Baby Dragon Lumberjack Ram Rider
Mega Minion
Zap Fire Spirit Valkyrie Baby Dragon
Valkyrie
Fire Spirit Archers Lumberjack Zap Mega Minion Baby Dragon Ram Rider
Baby Dragon
Fire Spirit Zap Archers Mega Minion Valkyrie Lumberjack Ram Rider
Lumberjack
Valkyrie Fire Spirit Zap Archers Baby Dragon Ram Rider
Ram Rider
Zap Fire Spirit Archers Valkyrie Baby Dragon Lumberjack

Defense Synergies 2 17

Fire Spirit
Zap Valkyrie
Zap
Mega Minion Fire Spirit Archers Valkyrie Baby Dragon Lumberjack Ram Rider
Archers
Valkyrie Zap Mega Minion Baby Dragon Lumberjack
Mega Minion
Zap Archers Valkyrie Baby Dragon Lumberjack
Valkyrie
Archers Fire Spirit Zap Mega Minion Baby Dragon Lumberjack
Baby Dragon
Zap Archers Mega Minion Valkyrie Lumberjack
Lumberjack
Zap Archers Mega Minion Valkyrie Baby Dragon Ram Rider
Ram Rider
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Baby Dragon Ram Rider
Lumberjack Zap Mega Minion Valkyrie Ram Rider
Lumberjack Ram Rider Fire Spirit Archers Mega Minion Valkyrie
Lumberjack Mega Minion Valkyrie Ram Rider
Valkyrie Lumberjack
Fire Spirit Zap Archers Mega Minion Valkyrie Baby Dragon Lumberjack
Mega Minion Ram Rider Fire Spirit Zap Archers Baby Dragon
Zap Valkyrie Baby Dragon Ram Rider
Lumberjack
Fire Spirit Archers Valkyrie Lumberjack
Archers Valkyrie Zap Mega Minion Baby Dragon Lumberjack Ram Rider
Mega Minion Zap Archers Baby Dragon Ram Rider
Lumberjack Fire Spirit Zap Valkyrie Ram Rider
Fire Spirit Valkyrie Zap Mega Minion Baby Dragon Lumberjack
Lumberjack Ram Rider
Zap Lumberjack Ram Rider
Valkyrie Lumberjack
Fire Spirit Zap Archers Mega Minion Valkyrie Baby Dragon Lumberjack Ram Rider
Zap Valkyrie Baby Dragon Fire Spirit Archers Mega Minion Lumberjack Ram Rider
Lumberjack Ram Rider
Valkyrie Fire Spirit Archers Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Archers
Zap Archers Mega Minion Valkyrie Baby Dragon Lumberjack
Lumberjack Zap Valkyrie Ram Rider
Valkyrie Lumberjack Zap Ram Rider
Valkyrie Lumberjack Ram Rider
Fire Spirit Zap Archers Baby Dragon Ram Rider
Archers Mega Minion Valkyrie Lumberjack Ram Rider
Valkyrie Lumberjack
Zap Mega Minion Valkyrie Baby Dragon
Mega Minion
Mega Minion Valkyrie Lumberjack
Zap Valkyrie
Valkyrie Lumberjack Ram Rider
Archers Valkyrie Baby Dragon
Zap Archers Mega Minion Valkyrie Baby Dragon Lumberjack
Valkyrie Zap Archers Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Ram Rider
Baby Dragon
Valkyrie
Fire Spirit Zap Valkyrie Baby Dragon
Fire Spirit Zap Mega Minion Baby Dragon Ram Rider
Fire Spirit Archers Baby Dragon
Fire Spirit Zap Baby Dragon Ram Rider
Zap Ram Rider
Fire Spirit Lumberjack
Zap Valkyrie Ram Rider
Fire Spirit Zap Archers Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Fire Spirit Zap Archers Mega Minion Baby Dragon
Fire Spirit Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Valkyrie Baby Dragon
Mega Minion
Zap Baby Dragon Ram Rider
Zap Baby Dragon Ram Rider
Zap Baby Dragon
Fire Spirit Zap Archers Baby Dragon
Zap Mega Minion
Mega Minion
Zap
Zap
Zap Fire Spirit Archers
Fire Spirit Zap Archers Mega Minion Baby Dragon Ram Rider
Mega Minion Valkyrie Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Mega Minion
Zap Baby Dragon
Zap
Zap Baby Dragon

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