My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Tesla Valkyrie Skeleton Army Ice Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Ice Wizard Ram Rider
Fireball
Tesla Skeleton Army Baby Dragon Ice Wizard Ram Rider
Poison
Skeleton Army Ice Wizard
Lightning
Tesla Valkyrie Baby Dragon Ice Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Tesla Fireball Valkyrie Baby Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Ram Rider Valkyrie Baby Dragon Ice Wizard
Tesla
Fireball
Zap Baby Dragon Ram Rider
Valkyrie
Zap Baby Dragon Ram Rider
Skeleton Army
Baby Dragon
Zap Fireball Valkyrie Ice Wizard Ram Rider
Ice Wizard
Zap Baby Dragon Ram Rider
Ram Rider
Zap Fireball Valkyrie Baby Dragon Ice Wizard

Defense Synergies 2 16

Zap
Fireball Tesla Valkyrie Skeleton Army Baby Dragon Ice Wizard Ram Rider
Tesla
Zap Fireball Valkyrie Skeleton Army Baby Dragon
Fireball
Zap Tesla Valkyrie Ice Wizard Ram Rider
Valkyrie
Zap Tesla Fireball Baby Dragon Ice Wizard
Skeleton Army
Zap Tesla Ice Wizard
Baby Dragon
Ice Wizard Zap Tesla Valkyrie
Ice Wizard
Baby Dragon Zap Fireball Valkyrie Skeleton Army
Ram Rider
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie Baby Dragon Ram Rider
Skeleton Army Zap Tesla Valkyrie Ice Wizard Ram Rider
Tesla Skeleton Army Ram Rider Valkyrie Ice Wizard
Tesla Skeleton Army Valkyrie Ice Wizard Ram Rider
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Tesla Valkyrie Baby Dragon Ice Wizard
Tesla Ram Rider Zap Fireball Baby Dragon Ice Wizard
Zap Tesla Fireball Valkyrie Baby Dragon Ram Rider
Tesla Skeleton Army Ice Wizard
Skeleton Army Tesla Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Zap Tesla Fireball Baby Dragon Ram Rider
Tesla Zap Fireball Baby Dragon Ice Wizard Ram Rider
Tesla Skeleton Army Zap Fireball Valkyrie Ice Wizard Ram Rider
Fireball Valkyrie Skeleton Army Zap Tesla Baby Dragon
Skeleton Army Tesla Ram Rider
Skeleton Army Zap Tesla Fireball Ram Rider
Tesla Fireball Valkyrie Skeleton Army
Tesla Fireball Zap Valkyrie Skeleton Army Baby Dragon Ice Wizard Ram Rider
Zap Valkyrie Baby Dragon Tesla Fireball Ice Wizard Ram Rider
Tesla Ram Rider
Valkyrie Skeleton Army Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Tesla Fireball
Fireball Zap Tesla Valkyrie Baby Dragon
Skeleton Army Zap Valkyrie Ram Rider
Valkyrie Skeleton Army Zap Tesla Fireball Ram Rider
Tesla Valkyrie Skeleton Army Ram Rider
Fireball Zap Tesla Baby Dragon Ice Wizard Ram Rider
Skeleton Army Tesla Fireball Valkyrie Ice Wizard Ram Rider
Tesla Valkyrie Skeleton Army
Zap Fireball Valkyrie Skeleton Army Baby Dragon
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Tesla Fireball Valkyrie Ram Rider
Tesla Fireball Valkyrie Skeleton Army Baby Dragon
Tesla Skeleton Army Zap Fireball Valkyrie Baby Dragon
Valkyrie Zap Tesla Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Ice Wizard Ram Rider
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon Ice Wizard Ram Rider
Baby Dragon
Fireball Zap Baby Dragon Ice Wizard Ram Rider
Fireball Zap Ram Rider
Fireball
Zap Fireball Valkyrie Ram Rider
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Ice Wizard
Fireball Zap Baby Dragon Ice Wizard Ram Rider
Fireball Zap Baby Dragon Ram Rider
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army
Fireball Zap Baby Dragon Ice Wizard Ram Rider
Fireball
Fireball Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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