My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Giant Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner Ram Rider
Giant Snowball
Zappies Miner Ram Rider
Zap
Mortar Zappies Ram Rider
Barbarian Barrel
Mortar Zappies Ice Wizard
The Log
Zappies Ram Rider
Earthquake
Mortar Zappies
Arrows
Zappies
Royal Delivery
Zappies Miner Ice Wizard Ram Rider
Fireball
Mortar Zappies Ice Wizard Ram Rider
Poison
Mortar Zappies Ice Wizard
Lightning
Mortar Ice Golem Ice Wizard Ram Rider
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Miner Ice Wizard Mortar Zappies Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Miner Ice Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Mortar Ice Golem Giant Miner
Mortar
Miner Giant Snowball Ice Golem Zappies Ram Rider
Ice Golem
Giant Snowball Mortar Zappies Miner Ram Rider
Zappies
Mortar Ice Golem Giant Miner Ram Rider
Giant
Miner Giant Snowball Zappies Ice Wizard
Miner
Mortar Giant Giant Snowball Ice Golem Zappies
Ice Wizard
Giant Ram Rider
Ram Rider
Giant Snowball Mortar Ice Golem Zappies Ice Wizard

Defense Synergies 1 10

Giant Snowball
Ram Rider Mortar Ice Golem Zappies Miner Ice Wizard
Mortar
Giant Snowball Ice Golem Zappies Ice Wizard
Ice Golem
Giant Snowball Mortar Zappies Ice Wizard
Zappies
Giant Snowball Mortar Ice Golem
Giant
Miner
Giant Snowball
Ice Wizard
Giant Snowball Mortar Ice Golem
Ram Rider
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Zappies Ram Rider
Mortar Zappies Ice Wizard Ram Rider
Mortar Ram Rider Giant Snowball Zappies Ice Wizard
Mortar Zappies Ice Wizard Ram Rider
Giant Snowball Zappies Ice Wizard
Giant Snowball Ram Rider Mortar Zappies Ice Wizard
Ice Golem Ram Rider
Zappies Mortar Ice Wizard
Giant Snowball Ice Golem Zappies Miner Ice Wizard
Ice Wizard Giant Snowball Ice Golem Zappies Ram Rider
Giant Snowball Zappies Ice Wizard Ram Rider
Mortar Giant Snowball Zappies Ice Wizard Ram Rider
Giant Snowball Mortar Zappies
Mortar Zappies Ram Rider
Giant Snowball Mortar Zappies Ram Rider
Mortar Zappies
Mortar Giant Snowball Zappies Ice Wizard Ram Rider
Giant Snowball Mortar Ice Golem Zappies Ice Wizard Ram Rider
Mortar Zappies Ram Rider
Giant Snowball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Zappies
Giant Snowball Mortar Ice Golem Miner
Zappies Ice Golem Ram Rider
Ice Golem Zappies Ram Rider
Zappies Ram Rider
Giant Snowball Ice Golem Zappies Ice Wizard Ram Rider
Ice Golem Zappies Ice Wizard Ram Rider
Zappies
Giant Snowball Mortar Ice Golem Zappies
Zappies
Zappies
Giant Snowball
Ice Golem Zappies Ram Rider
Zappies
Zappies Mortar Ice Golem
Giant Snowball Ice Golem Zappies Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem
Mortar Giant Snowball Miner Ice Wizard Ram Rider
Miner
Ice Golem
Giant Snowball Mortar
Giant Snowball Ice Golem Ice Wizard Ram Rider
Mortar
Giant Snowball Ice Golem Ice Wizard Ram Rider
Miner Giant Snowball Mortar Ram Rider
Giant Snowball
Miner Mortar Ram Rider
Giant Snowball
Giant Snowball Mortar Ice Golem Miner
Mortar
Giant Snowball Mortar Ice Golem
Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Giant Snowball Mortar
Giant Snowball Mortar Miner
Giant Snowball
Giant Snowball Mortar
Giant Snowball Ice Golem Mortar Ice Wizard
Mortar Miner Giant Snowball Ice Wizard Ram Rider
Giant Snowball Mortar Miner Ram Rider
Miner Mortar
Giant Snowball Ice Golem Ice Wizard
Giant Snowball Zappies
Giant Snowball
Giant Snowball Mortar Miner
Giant Snowball Zappies
Giant Snowball
Zappies
Giant Snowball Zappies Ice Wizard Ram Rider
Miner
Giant Snowball Mortar Ice Golem
Giant Snowball
Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball Mortar Miner

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