My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Hunter Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter P.E.K.K.A Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Minion Horde Flying Machine Skeleton Army Inferno Dragon Ram Rider
Zap
Minion Horde Flying Machine Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Skeleton Army Hunter
The Log
Skeleton Army Hunter Ram Rider
Earthquake
Skeleton Army
Arrows
Minion Horde Flying Machine Skeleton Army
Royal Delivery
Minion Horde Flying Machine Skeleton Army Hunter P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Minion Horde Flying Machine Skeleton Army Hunter Inferno Dragon Ram Rider
Poison
Minion Horde Flying Machine Skeleton Army Hunter
Lightning
Hunter Inferno Dragon Ram Rider
Rocket
Minion Horde Hunter Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Flying Machine Hunter Inferno Dragon Minion Horde Ram Rider Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Flying Machine Hunter Inferno Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Flying Machine
P.E.K.K.A Ram Rider
Rocket
Skeleton Army
Hunter
P.E.K.K.A Ram Rider
P.E.K.K.A
Flying Machine Hunter Ram Rider
Inferno Dragon
Ram Rider
Flying Machine Hunter P.E.K.K.A

Defense Synergies 0 6

Minion Horde
Flying Machine
Skeleton Army Hunter P.E.K.K.A
Rocket
Skeleton Army
Flying Machine Inferno Dragon
Hunter
Flying Machine P.E.K.K.A Ram Rider
P.E.K.K.A
Flying Machine Hunter
Inferno Dragon
Skeleton Army
Ram Rider
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Flying Machine Ram Rider
Minion Horde Skeleton Army Hunter P.E.K.K.A Inferno Dragon Flying Machine Ram Rider
Minion Horde Rocket Skeleton Army Hunter P.E.K.K.A Ram Rider Inferno Dragon
Minion Horde Skeleton Army Hunter P.E.K.K.A Inferno Dragon Ram Rider
Rocket Skeleton Army P.E.K.K.A
Skeleton Army Flying Machine Hunter
Minion Horde Rocket Hunter Inferno Dragon Ram Rider Flying Machine
Rocket Flying Machine P.E.K.K.A Ram Rider
Minion Horde Hunter P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Hunter
Minion Horde Skeleton Army Flying Machine Hunter Ram Rider
Minion Horde Hunter Inferno Dragon Flying Machine Ram Rider
Minion Horde Skeleton Army Hunter P.E.K.K.A Flying Machine Rocket Ram Rider
Rocket Skeleton Army Minion Horde Hunter P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Minion Horde Hunter Ram Rider
Minion Horde Rocket Skeleton Army Hunter P.E.K.K.A Inferno Dragon Ram Rider
Minion Horde Skeleton Army Hunter P.E.K.K.A
Minion Horde Flying Machine Skeleton Army Hunter Ram Rider
Hunter Flying Machine Inferno Dragon Ram Rider
P.E.K.K.A Hunter Inferno Dragon Ram Rider
Skeleton Army Minion Horde Flying Machine Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Flying Machine Rocket Hunter Inferno Dragon
Skeleton Army P.E.K.K.A Minion Horde Rocket Hunter Ram Rider
Rocket Skeleton Army Hunter P.E.K.K.A Minion Horde Ram Rider
P.E.K.K.A Minion Horde Skeleton Army Hunter Inferno Dragon Ram Rider
Rocket Minion Horde Flying Machine Hunter Ram Rider
Rocket Skeleton Army P.E.K.K.A Minion Horde Flying Machine Hunter Ram Rider
P.E.K.K.A Minion Horde Skeleton Army Hunter Inferno Dragon
Minion Horde Rocket P.E.K.K.A Flying Machine Skeleton Army Inferno Dragon
P.E.K.K.A Minion Horde Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Minion Horde Flying Machine Hunter
Rocket Skeleton Army P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A Minion Horde Hunter Ram Rider
Minion Horde Flying Machine Skeleton Army
Skeleton Army Minion Horde Flying Machine Rocket Hunter P.E.K.K.A Inferno Dragon
Minion Horde Flying Machine Hunter P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Rocket
Flying Machine Ram Rider
Rocket Minion Horde Flying Machine
Flying Machine Rocket
Rocket Minion Horde
Minion Horde Flying Machine Rocket Hunter Ram Rider
Minion Horde Flying Machine
Flying Machine Hunter Ram Rider
Flying Machine Ram Rider
Rocket Minion Horde
Rocket Minion Horde Flying Machine Ram Rider
Flying Machine Rocket
Flying Machine Rocket Hunter
Minion Horde Flying Machine Rocket
Flying Machine
Rocket Minion Horde Flying Machine Hunter
Minion Horde Flying Machine Rocket
Rocket
Minion Horde Rocket
Rocket Flying Machine Hunter
Rocket Flying Machine
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde Flying Machine
Hunter
Minion Horde Inferno Dragon
Flying Machine Hunter Ram Rider
Flying Machine Ram Rider
Rocket
Minion Horde Flying Machine Hunter
Rocket Minion Horde Flying Machine
Minion Horde
Minion Horde Rocket Hunter
Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket
Minion Horde Flying Machine Rocket Skeleton Army
Rocket Flying Machine Hunter Ram Rider
Minion Horde Flying Machine Rocket Hunter
Flying Machine
Rocket
Minion Horde Flying Machine P.E.K.K.A
Minion Horde Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket

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