My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Ram Rider
Giant Snowball
Cannon Goblin Gang Minion Horde Hog Rider Ram Rider
Zap
Cannon Goblin Gang Minion Horde Ram Rider
Barbarian Barrel
Cannon Goblin Gang Valkyrie
The Log
Cannon Goblin Gang Hog Rider Ram Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Valkyrie Hog Rider Ram Rider
Fireball
Cannon Goblin Gang Minion Horde Hog Rider Ram Rider
Poison
Cannon Goblin Gang Minion Horde
Lightning
Cannon Valkyrie Ram Rider
Rocket
Minion Horde Valkyrie Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Fireball Valkyrie Hog Rider Minion Horde Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Goblin Gang Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Ram Rider Minion Horde Valkyrie
Cannon
Goblin Gang
Hog Rider Valkyrie
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider Ram Rider
Valkyrie
Hog Rider Zap Goblin Gang Ram Rider
Hog Rider
Zap Goblin Gang Fireball Valkyrie Minion Horde
Ram Rider
Zap Fireball Valkyrie

Defense Synergies 2 10

Zap
Cannon Fireball Goblin Gang Minion Horde Valkyrie Ram Rider
Cannon
Zap Goblin Gang Fireball Valkyrie
Goblin Gang
Zap Cannon Valkyrie
Minion Horde
Zap
Fireball
Zap Cannon Valkyrie Ram Rider
Valkyrie
Zap Cannon Goblin Gang Fireball
Hog Rider
Ram Rider
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Minion Horde Fireball Valkyrie Ram Rider
Minion Horde Zap Cannon Goblin Gang Valkyrie Ram Rider
Cannon Goblin Gang Minion Horde Ram Rider Valkyrie
Cannon Minion Horde Goblin Gang Valkyrie Ram Rider
Fireball Valkyrie
Goblin Gang Fireball Zap Cannon Valkyrie
Minion Horde Ram Rider Zap Cannon Goblin Gang Fireball
Zap Cannon Fireball Valkyrie Ram Rider
Cannon Minion Horde Goblin Gang
Goblin Gang Cannon Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Zap Cannon Fireball Ram Rider
Minion Horde Zap Goblin Gang Fireball Ram Rider
Cannon Minion Horde Zap Goblin Gang Fireball Valkyrie Ram Rider
Fireball Valkyrie Zap Cannon Goblin Gang Minion Horde
Cannon Goblin Gang Minion Horde Ram Rider
Minion Horde Zap Cannon Goblin Gang Fireball Ram Rider
Minion Horde Cannon Goblin Gang Fireball Valkyrie
Cannon Fireball Zap Goblin Gang Minion Horde Valkyrie Ram Rider
Zap Valkyrie Cannon Fireball Ram Rider
Cannon Ram Rider
Goblin Gang Valkyrie Cannon Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball
Fireball Zap Goblin Gang Valkyrie
Goblin Gang Zap Minion Horde Valkyrie Ram Rider
Goblin Gang Valkyrie Zap Minion Horde Fireball Ram Rider
Cannon Goblin Gang Minion Horde Valkyrie Ram Rider
Fireball Zap Goblin Gang Minion Horde Ram Rider
Goblin Gang Minion Horde Fireball Valkyrie Ram Rider
Minion Horde Valkyrie
Zap Minion Horde Fireball Valkyrie
Cannon Goblin Gang Minion Horde
Minion Horde Valkyrie
Zap Fireball Valkyrie
Cannon Goblin Gang Minion Horde Fireball Valkyrie Ram Rider
Cannon Minion Horde Fireball Valkyrie
Goblin Gang Zap Minion Horde Fireball Valkyrie
Valkyrie Zap Cannon Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Zap Ram Rider
Minion Horde Fireball
Fireball Valkyrie
Fireball Zap Minion Horde Valkyrie
Fireball Zap Minion Horde Ram Rider
Minion Horde
Fireball Zap Ram Rider
Fireball Zap Ram Rider
Goblin Gang Minion Horde Fireball
Zap Minion Horde Fireball Valkyrie Ram Rider
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball
Zap Fireball Valkyrie
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Valkyrie
Minion Horde
Fireball Zap Ram Rider
Fireball Zap Ram Rider
Fireball Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Fireball
Fireball Zap Ram Rider
Fireball
Fireball Goblin Gang Minion Horde Valkyrie
Zap Fireball
Zap Fireball
Minion Horde
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball

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