My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Ram Rider Graveyard
Giant Snowball
Archers Minions Mega Minion Ram Rider Graveyard
Zap
Archers Minions Ram Rider Graveyard
Barbarian Barrel
Archers Hunter Graveyard
The Log
Archers Hunter Ram Rider Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Minions Graveyard
Royal Delivery
Archers Minions Mega Minion Hunter Ram Rider Graveyard
Fireball
Archers Minions Mega Minion Hunter Ram Rider
Poison
Archers Minions Mega Minion Hunter Graveyard
Lightning
Mega Minion Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Mega Minion Earthquake Hunter Giant Ram Rider Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Mega Minion Earthquake

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Ram Rider Graveyard
Minions
Giant Ram Rider Graveyard
Mega Minion
Giant Graveyard
Earthquake
Giant Hunter Ram Rider Graveyard
Giant
Minions Mega Minion Earthquake Hunter Graveyard Archers
Hunter
Giant Earthquake Ram Rider
Ram Rider
Archers Minions Earthquake Hunter Graveyard
Graveyard
Giant Archers Minions Mega Minion Earthquake Ram Rider

Defense Synergies 0 6

Archers
Minions Mega Minion
Minions
Archers Hunter Ram Rider
Mega Minion
Archers Hunter
Earthquake
Giant
Hunter
Minions Mega Minion Ram Rider
Ram Rider
Minions Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Mega Minion Ram Rider
Hunter Minions Mega Minion Ram Rider
Hunter Ram Rider Archers Minions Mega Minion
Hunter Minions Mega Minion Ram Rider
Earthquake
Archers Minions Mega Minion Earthquake Hunter
Minions Mega Minion Hunter Ram Rider Archers
Earthquake Ram Rider
Hunter Minions
Archers Hunter
Archers Minions Mega Minion Earthquake Hunter Ram Rider
Minions Mega Minion Hunter Archers Ram Rider
Hunter Minions Earthquake Ram Rider
Minions Mega Minion Earthquake Hunter
Hunter Ram Rider
Hunter Ram Rider
Minions Hunter
Archers Minions Mega Minion Hunter Ram Rider
Earthquake Hunter Archers Minions Mega Minion Ram Rider
Hunter Ram Rider
Archers Minions Earthquake Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Archers Mega Minion Hunter
Minions Hunter Ram Rider
Hunter Ram Rider
Hunter Ram Rider
Archers Minions Hunter Ram Rider
Archers Minions Mega Minion Hunter Ram Rider
Hunter
Minions Mega Minion
Mega Minion
Minions Mega Minion Hunter
Hunter Ram Rider
Archers
Archers Minions Mega Minion Hunter
Minions Archers Mega Minion Earthquake Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Ram Rider
Earthquake
Earthquake
Earthquake
Minions Mega Minion Hunter Ram Rider
Archers Earthquake
Earthquake Hunter Ram Rider
Ram Rider
Minions
Earthquake Ram Rider
Archers
Earthquake Hunter
Earthquake Minions
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Minions
Archers Mega Minion Earthquake Hunter
Earthquake
Minions Earthquake
Earthquake
Earthquake Hunter
Mega Minion
Earthquake Hunter Ram Rider
Ram Rider
Archers Hunter
Minions Mega Minion
Mega Minion
Earthquake Hunter
Earthquake
Earthquake Archers Minions
Archers Mega Minion Hunter Ram Rider
Mega Minion Hunter
Earthquake
Mega Minion
Minions

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