My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Golem Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Night Witch Ram Rider
Giant Snowball
Goblin Gang Clone Baby Dragon Night Witch Ram Rider
Zap
Goblin Gang Clone Night Witch Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Clone Night Witch
The Log
Goblin Gang Clone Ram Rider
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone Night Witch
Royal Delivery
Goblin Gang Valkyrie Clone Baby Dragon Night Witch Ram Rider
Fireball
Goblin Gang Clone Baby Dragon Night Witch Ram Rider
Poison
Goblin Gang Clone Night Witch
Lightning
Valkyrie Baby Dragon Night Witch Ram Rider
Rocket
Valkyrie Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Clone Valkyrie Baby Dragon Night Witch Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Clone Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Valkyrie Baby Dragon Golem Night Witch
Goblin Gang
Valkyrie Clone Baby Dragon Golem
Valkyrie
Zap Goblin Gang Baby Dragon Ram Rider
Clone
Golem Night Witch Goblin Gang Baby Dragon
Baby Dragon
Golem Zap Goblin Gang Valkyrie Clone Ram Rider
Golem
Clone Baby Dragon Night Witch Zap Goblin Gang
Night Witch
Clone Golem Zap
Ram Rider
Zap Valkyrie Baby Dragon

Defense Synergies 0 8

Zap
Goblin Gang Valkyrie Baby Dragon Night Witch Ram Rider
Goblin Gang
Zap Valkyrie
Valkyrie
Zap Goblin Gang Baby Dragon Night Witch
Clone
Baby Dragon
Zap Valkyrie
Golem
Night Witch
Zap Valkyrie
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Ram Rider
Zap Goblin Gang Valkyrie Night Witch Ram Rider
Goblin Gang Ram Rider Valkyrie Night Witch
Night Witch Goblin Gang Valkyrie Ram Rider
Valkyrie
Goblin Gang Zap Valkyrie Baby Dragon Night Witch
Ram Rider Zap Goblin Gang Baby Dragon Night Witch
Zap Valkyrie Baby Dragon Ram Rider
Goblin Gang Night Witch
Goblin Gang Valkyrie Night Witch
Goblin Gang Valkyrie Zap Baby Dragon Night Witch Ram Rider
Zap Goblin Gang Baby Dragon Night Witch Ram Rider
Night Witch Zap Goblin Gang Valkyrie Ram Rider
Valkyrie Zap Goblin Gang Baby Dragon Night Witch
Goblin Gang Ram Rider
Zap Goblin Gang Ram Rider
Goblin Gang Valkyrie Night Witch
Zap Goblin Gang Valkyrie Baby Dragon Night Witch Ram Rider
Zap Valkyrie Baby Dragon Ram Rider
Ram Rider
Goblin Gang Valkyrie Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie Baby Dragon
Goblin Gang Zap Valkyrie Ram Rider
Goblin Gang Valkyrie Zap Night Witch Ram Rider
Goblin Gang Valkyrie Night Witch Ram Rider
Zap Goblin Gang Baby Dragon Ram Rider
Goblin Gang Valkyrie Night Witch Ram Rider
Valkyrie
Zap Valkyrie Baby Dragon
Goblin Gang
Valkyrie
Zap Valkyrie
Goblin Gang Valkyrie Night Witch Ram Rider
Valkyrie Baby Dragon
Goblin Gang Zap Valkyrie Baby Dragon Night Witch
Valkyrie Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Ram Rider
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Baby Dragon Ram Rider
Baby Dragon
Zap Baby Dragon Ram Rider
Zap Ram Rider
Goblin Gang Night Witch
Zap Valkyrie Ram Rider
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Night Witch
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon Night Witch
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon Ram Rider
Zap Baby Dragon Ram Rider
Zap Baby Dragon
Zap Baby Dragon Night Witch
Zap
Night Witch
Zap Night Witch
Zap
Zap Goblin Gang Night Witch
Zap Baby Dragon Ram Rider
Goblin Gang Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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