My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Flying Machine Giant Skeleton Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Battle Ram Flying Machine Giant Skeleton Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Ram Rider
Giant Snowball
Goblins Battle Ram Flying Machine Ram Rider
Zap
Goblins Battle Ram Flying Machine Ram Rider
Barbarian Barrel
Goblins Battle Ram Giant Skeleton Royal Ghost
The Log
Goblins Battle Ram Giant Skeleton Ram Rider
Earthquake
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Battle Ram Flying Machine Giant Skeleton Royal Ghost Ram Rider
Fireball
Battle Ram Flying Machine Ram Rider
Poison
Flying Machine
Lightning
Ice Golem Battle Ram Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Royal Ghost Battle Ram Flying Machine Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Ice Golem Royal Ghost

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Ice Golem Battle Ram
Zap
Battle Ram Ram Rider Goblins Ice Golem Flying Machine Giant Skeleton Royal Ghost
Ice Golem
Battle Ram Goblins Zap Flying Machine Ram Rider
Battle Ram
Zap Ice Golem Goblins Flying Machine Royal Ghost
Flying Machine
Zap Ice Golem Battle Ram Giant Skeleton Royal Ghost Ram Rider
Giant Skeleton
Zap Flying Machine
Royal Ghost
Zap Battle Ram Flying Machine Ram Rider
Ram Rider
Zap Ice Golem Flying Machine Royal Ghost

Defense Synergies 0 14

Goblins
Zap Ice Golem Flying Machine Giant Skeleton
Zap
Goblins Ice Golem Flying Machine Giant Skeleton Royal Ghost Ram Rider
Ice Golem
Goblins Zap Flying Machine Giant Skeleton Royal Ghost
Battle Ram
Flying Machine
Goblins Zap Ice Golem Giant Skeleton Royal Ghost
Giant Skeleton
Goblins Zap Ice Golem Flying Machine
Royal Ghost
Zap Ice Golem Flying Machine
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Flying Machine Ram Rider
Goblins Zap Flying Machine Ram Rider
Ram Rider Goblins Giant Skeleton
Goblins Ram Rider
Giant Skeleton
Goblins Zap Flying Machine Royal Ghost
Ram Rider Zap Flying Machine
Zap Ice Golem Flying Machine Giant Skeleton Ram Rider
Goblins
Goblins Ice Golem Giant Skeleton Royal Ghost
Goblins Zap Ice Golem Flying Machine Giant Skeleton Royal Ghost Ram Rider
Zap Flying Machine Ram Rider
Zap Flying Machine Giant Skeleton Ram Rider
Goblins Zap Royal Ghost
Ram Rider
Zap Ram Rider
Goblins
Goblins Zap Flying Machine Royal Ghost Ram Rider
Zap Ice Golem Flying Machine Giant Skeleton Royal Ghost Ram Rider
Ram Rider
Royal Ghost Goblins Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Ice Golem Giant Skeleton Royal Ghost
Zap Ice Golem Flying Machine Royal Ghost
Giant Skeleton Goblins Zap Ice Golem Ram Rider
Giant Skeleton Zap Ice Golem Ram Rider
Giant Skeleton Ram Rider
Zap Ice Golem Flying Machine Ram Rider
Goblins Ice Golem Flying Machine Giant Skeleton Ram Rider
Giant Skeleton
Zap Giant Skeleton Goblins Ice Golem Flying Machine
Flying Machine Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Ice Golem Ram Rider
Flying Machine
Goblins Zap Ice Golem Flying Machine Giant Skeleton
Zap Ice Golem Flying Machine Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Flying Machine Giant Skeleton Royal Ghost
Zap Flying Machine Royal Ghost Ram Rider
Flying Machine Giant Skeleton
Ice Golem Flying Machine Giant Skeleton
Zap
Zap Ice Golem Flying Machine Ram Rider
Flying Machine
Zap Ice Golem Flying Machine Ram Rider
Zap Flying Machine Ram Rider
Goblins
Zap Flying Machine Ram Rider
Zap Flying Machine
Flying Machine Ice Golem
Flying Machine
Zap Ice Golem Flying Machine
Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Giant Skeleton
Zap Flying Machine
Zap Ice Golem
Zap Flying Machine Royal Ghost Ram Rider
Zap Flying Machine Ram Rider
Zap
Zap Ice Golem Flying Machine
Zap Flying Machine
Zap
Zap
Giant Skeleton
Zap Flying Machine
Zap Flying Machine Ram Rider
Flying Machine
Zap Ice Golem Flying Machine
Zap Giant Skeleton
Flying Machine
Zap Flying Machine Giant Skeleton
Zap Flying Machine
Zap Flying Machine Giant Skeleton Royal Ghost

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