My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Bomb Tower Zappies Royal Hogs Mirror Rage Clone Executioner Cannon Cart Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Ram Rider Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider Graveyard
Giant Snowball
Goblin Gang Ram Rider Graveyard
Zap
Goblin Gang Ram Rider Graveyard
Barbarian Barrel
Goblin Gang Wizard Royal Ghost Graveyard
The Log
Goblin Gang Ram Rider Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Wizard Royal Ghost Ram Rider Graveyard
Fireball
Goblin Gang Wizard Ram Rider
Poison
Goblin Gang Wizard Graveyard
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Barbarian Barrel Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Earthquake Royal Ghost Wizard Ram Rider Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Earthquake Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Ghost
Earthquake
Barbarian Barrel Ram Rider Graveyard Mega Knight
Wizard
Royal Ghost Ram Rider Mega Knight
Barbarian Barrel
Graveyard Earthquake Ram Rider Mega Knight
Royal Ghost
Goblin Gang Wizard Ram Rider Mega Knight
Ram Rider
Earthquake Wizard Barbarian Barrel Royal Ghost Graveyard Mega Knight
Graveyard
Barbarian Barrel Earthquake Ram Rider Mega Knight
Mega Knight
Earthquake Wizard Barbarian Barrel Royal Ghost Ram Rider Graveyard

Defense Synergies 0 8

Goblin Gang
Barbarian Barrel
Earthquake
Barbarian Barrel Mega Knight
Wizard
Barbarian Barrel Royal Ghost Mega Knight
Barbarian Barrel
Goblin Gang Earthquake Wizard Mega Knight
Royal Ghost
Wizard Mega Knight
Ram Rider
Graveyard
Mega Knight
Earthquake Wizard Barbarian Barrel Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Barbarian Barrel Ram Rider
Goblin Gang Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight
Earthquake Barbarian Barrel Mega Knight
Goblin Gang Barbarian Barrel Earthquake Royal Ghost Mega Knight
Ram Rider Goblin Gang Wizard
Earthquake Barbarian Barrel Ram Rider Mega Knight
Goblin Gang
Goblin Gang Barbarian Barrel Royal Ghost Mega Knight
Goblin Gang Earthquake Wizard Barbarian Barrel Royal Ghost Ram Rider Mega Knight
Goblin Gang Wizard Ram Rider
Mega Knight Goblin Gang Earthquake Wizard Ram Rider
Wizard Mega Knight Goblin Gang Earthquake Barbarian Barrel Royal Ghost
Goblin Gang Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight
Wizard Mega Knight Goblin Gang
Mega Knight Goblin Gang Wizard Barbarian Barrel Royal Ghost Ram Rider
Earthquake Wizard Barbarian Barrel Royal Ghost Ram Rider Mega Knight
Ram Rider
Goblin Gang Wizard Royal Ghost Mega Knight Earthquake Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Barbarian Barrel Royal Ghost
Goblin Gang Wizard Barbarian Barrel Royal Ghost Mega Knight
Goblin Gang Mega Knight Ram Rider
Goblin Gang Mega Knight Barbarian Barrel Ram Rider
Goblin Gang Ram Rider Mega Knight
Wizard Goblin Gang Ram Rider
Goblin Gang Ram Rider
Mega Knight
Mega Knight Barbarian Barrel
Goblin Gang
Mega Knight
Mega Knight
Mega Knight Goblin Gang Wizard Ram Rider
Wizard Mega Knight
Goblin Gang Barbarian Barrel
Mega Knight Earthquake Wizard Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost Ram Rider
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Wizard Earthquake Barbarian Barrel Mega Knight
Wizard Ram Rider
Earthquake Wizard
Earthquake Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Goblin Gang
Earthquake Wizard Barbarian Barrel Ram Rider
Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Wizard Barbarian Barrel
Earthquake Wizard Barbarian Barrel Mega Knight
Earthquake Barbarian Barrel
Earthquake Wizard Barbarian Barrel Mega Knight
Earthquake Wizard Barbarian Barrel Mega Knight
Earthquake Mega Knight
Wizard
Earthquake Barbarian Barrel
Earthquake Wizard Barbarian Barrel Mega Knight
Earthquake Wizard Barbarian Barrel Royal Ghost Ram Rider
Wizard Ram Rider Mega Knight
Barbarian Barrel
Wizard
Wizard
Earthquake Wizard Mega Knight
Mega Knight
Earthquake Wizard
Earthquake Goblin Gang Barbarian Barrel
Wizard Ram Rider
Barbarian Barrel
Goblin Gang Wizard Mega Knight
Earthquake Wizard
Mega Knight
Goblin Gang
Barbarian Barrel Royal Ghost Mega Knight

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