My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Goblin Giant Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Flying Machine Goblin Giant Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Flying Machine Ram Rider
Zap
Goblins Flying Machine Inferno Tower Goblin Giant Ram Rider
Barbarian Barrel
Ice Spirit Goblins Inferno Tower Royal Ghost
The Log
Ice Spirit Goblins Ram Rider
Earthquake
Inferno Tower
Arrows
Ice Spirit Goblins Flying Machine
Royal Delivery
Ice Spirit Goblins Flying Machine Royal Ghost Ram Rider
Fireball
Flying Machine Inferno Tower Ram Rider
Poison
Flying Machine Inferno Tower
Lightning
Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Royal Ghost Flying Machine Inferno Tower Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Arrows Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Goblin Giant Royal Ghost Ram Rider
Goblins
Ice Spirit
Arrows
Goblin Giant Ram Rider
Flying Machine
Goblin Giant Royal Ghost Ram Rider
Inferno Tower
Goblin Giant
Ice Spirit Arrows Flying Machine
Royal Ghost
Ice Spirit Flying Machine Ram Rider
Ram Rider
Ice Spirit Arrows Flying Machine Royal Ghost

Defense Synergies 1 11

Ice Spirit
Inferno Tower Goblins Flying Machine Goblin Giant Royal Ghost Ram Rider
Goblins
Ice Spirit Flying Machine Inferno Tower
Arrows
Inferno Tower
Flying Machine
Ice Spirit Goblins Inferno Tower Royal Ghost
Inferno Tower
Ice Spirit Goblins Arrows Flying Machine Royal Ghost
Goblin Giant
Ice Spirit
Royal Ghost
Ice Spirit Flying Machine Inferno Tower
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower Goblin Giant Ram Rider
Inferno Tower Ice Spirit Goblins Flying Machine Ram Rider
Inferno Tower Ram Rider Goblins
Inferno Tower Goblins Ram Rider
Arrows
Arrows Goblins Flying Machine Royal Ghost
Inferno Tower Ram Rider Ice Spirit Arrows Flying Machine
Arrows Flying Machine Inferno Tower Goblin Giant Ram Rider
Inferno Tower Goblins
Ice Spirit Goblins Inferno Tower Royal Ghost
Goblins Arrows Flying Machine Goblin Giant Royal Ghost Ram Rider
Arrows Inferno Tower Flying Machine Ram Rider
Inferno Tower Ice Spirit Flying Machine Ram Rider
Ice Spirit Goblins Arrows Royal Ghost
Inferno Tower Ram Rider
Inferno Tower Ice Spirit Ram Rider
Goblins Arrows Inferno Tower
Ice Spirit Arrows Goblins Flying Machine Royal Ghost Ram Rider
Arrows Ice Spirit Flying Machine Royal Ghost Ram Rider
Inferno Tower Ram Rider
Royal Ghost Goblins Arrows Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Inferno Tower Royal Ghost
Arrows Flying Machine Royal Ghost
Ice Spirit Goblins Inferno Tower Goblin Giant Ram Rider
Inferno Tower Goblin Giant Ram Rider
Inferno Tower Goblin Giant Ram Rider
Arrows Ice Spirit Flying Machine Goblin Giant Ram Rider
Goblins Flying Machine Inferno Tower Goblin Giant Ram Rider
Inferno Tower Goblin Giant
Ice Spirit Goblins Flying Machine Inferno Tower
Inferno Tower Goblin Giant
Flying Machine Inferno Tower
Arrows Goblin Giant
Inferno Tower Goblin Giant Ram Rider
Flying Machine
Inferno Tower Ice Spirit Goblins Flying Machine Goblin Giant
Arrows Flying Machine Inferno Tower Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Royal Ghost
Arrows Flying Machine Royal Ghost Ram Rider
Arrows Flying Machine Goblin Giant
Arrows Flying Machine
Arrows
Arrows Ice Spirit Flying Machine Goblin Giant Ram Rider
Arrows Flying Machine
Arrows Ice Spirit Flying Machine Ram Rider
Arrows Flying Machine Ram Rider
Goblins
Arrows Flying Machine Ram Rider
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Ice Spirit
Arrows Flying Machine Royal Ghost Ram Rider
Arrows Flying Machine Ram Rider
Arrows
Arrows Flying Machine
Ice Spirit Flying Machine
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Flying Machine
Arrows Flying Machine Ram Rider
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Ice Spirit Flying Machine
Flying Machine
Flying Machine Goblin Giant Royal Ghost

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