My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Bad
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Ram Rider Graveyard
Giant Snowball
Ram Rider Graveyard
Zap
Royal Giant Ram Rider Graveyard
Barbarian Barrel
Elixir Golem Wizard Graveyard
The Log
Royal Giant Elixir Golem Ram Rider Graveyard
Earthquake
Elixir Golem Graveyard
Arrows
Graveyard
Royal Delivery
Elixir Golem Wizard Ram Rider Graveyard
Fireball
Elixir Golem Wizard Ram Rider
Poison
Elixir Golem Wizard Graveyard
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Fireball Freeze Wizard Ram Rider Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Fireball Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Wizard
Elixir Golem
Rage Fireball Wizard Graveyard
Fireball
Royal Giant Graveyard Elixir Golem Freeze Ram Rider
Wizard
Royal Giant Elixir Golem Rage Ram Rider
Rage
Elixir Golem Wizard
Freeze
Graveyard Fireball
Ram Rider
Fireball Wizard Graveyard
Graveyard
Fireball Freeze Elixir Golem Ram Rider

Defense Synergies 0 3

Royal Giant
Elixir Golem
Fireball
Freeze Ram Rider
Wizard
Freeze
Rage
Freeze
Fireball Wizard
Ram Rider
Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Ram Rider
Ram Rider
Ram Rider Freeze
Ram Rider
Fireball
Fireball Freeze
Ram Rider Fireball Wizard Freeze
Fireball Ram Rider
Fireball Wizard Freeze Ram Rider
Fireball Wizard Ram Rider
Fireball Wizard Freeze Ram Rider
Fireball Wizard Freeze
Ram Rider
Fireball Freeze Ram Rider
Wizard Fireball
Fireball Wizard Ram Rider
Wizard Freeze Fireball Ram Rider
Ram Rider
Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Wizard
Ram Rider
Fireball Ram Rider
Ram Rider
Fireball Wizard Freeze Ram Rider
Fireball Ram Rider
Freeze Fireball
Fireball
Fireball Wizard Ram Rider
Wizard Fireball
Fireball Freeze
Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Ram Rider
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze Ram Rider
Wizard
Fireball Wizard Freeze Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard Ram Rider
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Freeze
Fireball Wizard Ram Rider
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Freeze

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