My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Valkyrie Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Barrel Ram Rider
Giant Snowball
Fire Spirit Spear Goblins Bomber Goblin Barrel Witch Ram Rider
Zap
Fire Spirit Spear Goblins Bomber Goblin Barrel Witch Ram Rider
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Valkyrie Goblin Barrel Witch
The Log
Fire Spirit Spear Goblins Bomber Goblin Barrel Witch Ram Rider
Earthquake
Spear Goblins Bomber Goblin Barrel Witch
Arrows
Fire Spirit Spear Goblins Bomber Goblin Barrel Witch
Royal Delivery
Fire Spirit Spear Goblins Bomber Valkyrie Goblin Barrel Witch Ram Rider
Fireball
Bomber Goblin Barrel Witch Ram Rider
Poison
Spear Goblins Bomber Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Zap Goblin Barrel Valkyrie Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bomber Zap

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Goblin Barrel Ram Rider
Spear Goblins
Valkyrie Goblin Barrel Zap Ram Rider
Bomber
Zap Valkyrie Ram Rider
Zap
Ram Rider Fire Spirit Spear Goblins Bomber Valkyrie Witch
Valkyrie
Fire Spirit Spear Goblins Goblin Barrel Bomber Zap Witch Ram Rider
Goblin Barrel
Spear Goblins Valkyrie Fire Spirit Ram Rider
Witch
Zap Valkyrie Ram Rider
Ram Rider
Zap Fire Spirit Spear Goblins Bomber Valkyrie Goblin Barrel Witch

Defense Synergies 0 11

Fire Spirit
Spear Goblins Zap Valkyrie
Spear Goblins
Fire Spirit Zap Valkyrie
Bomber
Zap Valkyrie
Zap
Fire Spirit Spear Goblins Bomber Valkyrie Witch Ram Rider
Valkyrie
Fire Spirit Spear Goblins Bomber Zap Witch
Goblin Barrel
Witch
Zap Valkyrie
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Valkyrie Ram Rider
Bomber Zap Valkyrie Witch Ram Rider
Witch Ram Rider Fire Spirit Bomber Valkyrie
Witch Bomber Valkyrie Ram Rider
Bomber Valkyrie
Fire Spirit Spear Goblins Bomber Zap Valkyrie
Ram Rider Fire Spirit Spear Goblins Zap Witch
Zap Valkyrie Ram Rider
Witch
Fire Spirit Spear Goblins Bomber Valkyrie
Valkyrie Witch Spear Goblins Bomber Zap Ram Rider
Spear Goblins Zap Witch Ram Rider
Fire Spirit Bomber Zap Valkyrie Witch Ram Rider
Fire Spirit Bomber Valkyrie Zap Witch
Ram Rider
Zap Ram Rider
Bomber Valkyrie Witch
Fire Spirit Spear Goblins Bomber Zap Valkyrie Witch Ram Rider
Zap Valkyrie Witch Fire Spirit Spear Goblins Bomber Ram Rider
Ram Rider
Bomber Valkyrie Fire Spirit Spear Goblins Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap Witch
Bomber Zap Valkyrie
Spear Goblins Zap Valkyrie Witch Ram Rider
Valkyrie Zap Ram Rider
Valkyrie Witch Ram Rider
Fire Spirit Zap Witch Ram Rider
Spear Goblins Valkyrie Witch Ram Rider
Valkyrie
Zap Spear Goblins Valkyrie Witch
Witch
Valkyrie Witch
Zap Valkyrie
Valkyrie Witch Ram Rider
Bomber Valkyrie Witch
Witch Spear Goblins Bomber Zap Valkyrie
Valkyrie Bomber Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ram Rider
Valkyrie
Bomber Fire Spirit Zap Valkyrie
Fire Spirit Spear Goblins Zap Witch Ram Rider
Fire Spirit Bomber Witch
Fire Spirit Zap Ram Rider
Zap Ram Rider
Fire Spirit
Zap Valkyrie Ram Rider
Fire Spirit Zap
Fire Spirit
Zap
Spear Goblins Bomber Zap Witch
Bomber
Fire Spirit Bomber Zap
Fire Spirit Bomber Zap Valkyrie Witch
Zap
Zap Fire Spirit Bomber Valkyrie Witch
Witch
Zap Witch Ram Rider
Zap Witch Ram Rider
Zap
Fire Spirit Zap Witch
Zap Witch
Bomber Zap
Zap
Zap Fire Spirit Spear Goblins Witch
Fire Spirit Zap Witch Ram Rider
Valkyrie
Bomber Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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